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ExCWindowContent.cpp

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  *
00021  */
00022 
00023 #include "ExCWindowContent.h"
00024 //--------------------------------
00025 // Constructor // Destructor
00026 //--------------------------------
00027 ExCWindowContent::ExCWindowContent(void)
00028 {
00029 Guard(ExCWindowContent::ExCWindowContent(void))
00030         SetName("ExCWindowContent");
00031         SetType(typeid(this).name());
00032 UnGuard
00033 }
00034 
00035 ExCWindowContent::~ExCWindowContent(void)
00036 {
00037 }
00038 //--------------------------------
00039 // Methode
00040 //--------------------------------
00041 void ExCWindowContent::Draw(void)
00042 {
00043 Guard(void ExCWindowContent::Draw(void))
00044         //------------------------------
00045         //Draw all Child
00046         //------------------------------
00047         for(unsigned int i=0;i<m_VecWindowObject.size();i++)
00048         {
00049                 //m_VecWindowObject.at(i).SetParrent(this);     
00050                 glPushMatrix();
00051                 m_VecWindowObject.at(i)->Draw();        
00052                 glPopMatrix();
00053         }
00054 UnGuard
00055 }
00056 
00057 void ExCWindowContent::AddObject(ExCWindowObject *object)
00058 {
00059 Guard(void ExCWindowContent::AddObject(ExCWindowObject *object))
00060         m_VecWindowObject.push_back(object);
00061 UnGuard
00062 }
00063 
00064 void ExCWindowContent::SetManagerTexture(ExManagerTexture * Texture)
00065 {
00066 Guard(void ExCWindowContent::SetManagerTexture(ExManagerTexture * Texture))
00067         ManagerTexture=Texture;
00068         for(unsigned int i=0;i<m_VecWindowObject.size();i++)
00069         {
00070                 m_VecWindowObject.at(i)->SetManagerTexture(Texture);    
00071         }
00072 UnGuard
00073 }
00074 
00075 ExCAction ExCWindowContent::InputCommand(ExCCommand Command)
00076 {
00077 Guard(ExCAction ExCWindowContent::InputCommand(ExCCommand Command))
00078         //Transform mouse position 
00079         Command.m_MousePosx-=GetPosition().GetX();
00080         Command.m_MousePosy-=GetPosition().GetY();
00081         //Check where mouse has been pressed and route command to control
00082         for(unsigned int i=0;i<m_VecWindowObject.size();i++)
00083         {
00084                 if(m_VecWindowObject.at(i)->PointInWindow(ExCVec2D (Command.m_MousePosx,Command.m_MousePosy)))
00085                 {
00086                         return m_VecWindowObject.at(i)->InputCommand(Command);
00087                 }
00088         }
00089         return NOTHING;
00090 UnGuard
00091 }
00092 
00093 ExCAction ExCWindowContent::InputAction(ExCAction Action)
00094 {
00095 Guard(ExCAction ExCWindowContent::InputAction(ExCAction Action))
00096         return Action;
00097 UnGuard
00098 }

Généré le Tue Oct 28 12:43:33 2003 pour ExNihilo par doxygen 1.3.4