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ExCObject3D.h

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00001 /************************************************************************/
00002 /* Ex Nihlo Engine by Hermanns Christophe                                                               */
00003 /************************************************************************/
00004 /* This program is free software; you can redistribute it and/or                */
00005 /* modify it under the terms of the GNU General Public License                  */
00006 /* as published by the Free Software Foundation; either version 2               */
00007 /* of the License, or (at your option) any later version.                               */
00008 /*                                                                                                                                              */
00009 /* This program is distributed in the hope that it will be useful,              */
00010 /* but WITHOUT ANY WARRANTY; without even the implied warranty of               */
00011 /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.                                 */
00012 /*                                                                                                                                              */
00013 /* See the GNU General Public License for more details.                                 */
00014 /*                                                                                                                                              */
00015 /* You should have received a copy of the GNU General Public License    */
00016 /* along with this program; if not, write to the Free Software                  */
00017 /* Foundation, Inc., 59 Temple Place - Suite 330,                                               */
00018 /* Boston, MA  02111-1307, USA.                                                                                 */
00019 /*                                                                                                                                              */
00020 /* If you use a important part of this code please send me a mail               */
00021 /* I just want to see where my code go thks :)                                                  */
00022 /************************************************************************/
00023 
00024 /************************************************************************/
00025 /* Contact                                                              */  
00026 /************************************************************************/
00027 /* ExNihilo Website :www.ploksoftware.org                               */
00028 /*                                                                      */
00029 /* Hermanns Christophe ExNihilo creator and main programmer             */
00030 /*                                                                      */
00031 /* Mail             : Data@ploksoftware.org                                                             */
00032 /* ICQ              : 8030901                                                                                   */
00033 /* MSN Messenger    : Data_7@hotmail.com                                                                */
00034 /*                                                                      */
00035 /*                                                                      */
00036 /************************************************************************/
00037 
00038 /************************************************************************/
00039 /* File Description                                                                                             */
00040 /************************************************************************/
00041 /* File Name   :ExCObject3D.h                                                                                   */
00042 /*                                                                                                                                              */
00043 /* Start Date   :06/20/2003                                                                                             */
00044 /*                                                                                                                                              */
00045 /* Last Update :06/20/2003                                              */
00046 /*                                                                                                                                              */
00047 /* File Description :                                                                                                   */
00048 /*                                                                      */
00049 /* For update of this file check : www.ploksoftware.org                 */
00050 /************************************************************************/
00051 
00052 #ifndef __EXOBJECT3D_H__
00053 #define __EXOBJECT3D_H__
00054 //------------------------------------------------------------------------
00055 //Includes
00056 //------------------------------------------------------------------------
00057 #include "ExDefine.h"
00058 //------------------------------------------------------------------------
00059 #include "Object/ExCObject.h"
00060 //------------------------------------------------------------------------
00061 class ExCObject3D : public ExCObject  
00062 {
00063 protected:
00064 //------------------------------------------------------------------------
00065 // Variable
00066 //------------------------------------------------------------------------
00067         ExCVec3D                        m_Up;
00068         ExCVec3D                        m_Velocity;
00069         ExCVec3D                        m_Gravity;
00070 
00071         ExCVec3D                                m_Acceleration;
00072         double                          m_RefreshTime;
00073 
00074         double                          m_Life;
00075         double                          m_StartingLife;
00076     float                               m_Size;
00077         float                           m_Mass;
00078         bool                            m_ShowInfo;
00079         bool                            m_CurrentObject;
00080 
00081 public:
00082         ExCVec3D                        m_Position;
00083         ExCVec3D                        m_OldPosition;
00084         ExCVec3D                        m_Target;
00085         ExCVec3D                        m_OldTarget;
00086         ExCVec3D                        m_Angle;
00087         //float         m_AngleX;
00088         //float         m_AngleY;
00089         //float         m_AngleZ;
00090         int                                     m_speed;
00091         float                           m_SphereRadius;
00092         bool                            m_Visible;
00093 //------------------------------------------------------------------------
00094 // Constructor // Destructor
00095 //------------------------------------------------------------------------
00096         ExCObject3D();
00097         virtual ~ExCObject3D();
00098 //------------------------------------------------------------------------
00099 // Methode
00100 //------------------------------------------------------------------------
00101         void SetCurrentState(bool state){m_CurrentObject=state;}
00102 //------------------------------------------------------------------------
00103         void ShowInfo(void);
00104         inline void SetShowInfoState(bool state){m_ShowInfo=state;}
00105         inline bool GetShowInfoState(void){return m_ShowInfo;}
00106 //------------------------------------------------------------------------
00107         void SetAngleX(float Angle);
00108         void SetAngleY(float Angle);
00109         void SetAngleZ(float Angle);
00110         inline float GetAngleX(void){return m_Angle.GetX();}
00111         inline float GetAngleY(void){return m_Angle.GetY();}
00112         inline float GetAngleZ(void){return m_Angle.GetZ();}
00113 //------------------------------------------------------------------------
00114         inline void             SetAcceleration(ExCVec3D Acceleration) {m_Acceleration=Acceleration;}
00115         inline void             SetAcceleration(float x,float y,float z){m_Acceleration=ExCVec3D(x,y,z);}
00116         inline ExCVec3D GetAcceleration(void)   {return m_Acceleration;}
00117 //------------------------------------------------------------------------
00118         inline void             SetVelocity(ExCVec3D Velocity) {m_Velocity=Velocity;}
00119         inline void             SetVelocity(float x,float y,float z){m_Velocity=ExCVec3D(x,y,z);}
00120         inline ExCVec3D GetVelocity(void)       {return m_Velocity;}
00121 //------------------------------------------------------------------------
00122         inline void             SetGravity(ExCVec3D Gravity){m_Gravity=Gravity;}
00123         inline void             SetGravity(float x,float y,float z){m_Gravity=ExCVec3D(x,y,z);}
00124         inline ExCVec3D GetGravity(void)        {return m_Gravity;}
00125 //------------------------------------------------------------------------
00126         inline void             SetPosition(ExCVec3D Position){m_Position=Position;}
00127         inline void             SetPosition(float x,float y,float z){m_Position=ExCVec3D(x,y,z);}
00128         inline ExCVec3D GetPosition(void)       {return m_Position;}
00129 //------------------------------------------------------------------------
00130         inline void             SetTarget(ExCVec3D Target){m_Target=Target;}
00131         inline void             SetTarget(float x,float y,float z){m_Target=ExCVec3D(x,y,z);}
00132         inline ExCVec3D GetTarget(void) {return m_Target;}
00133 //------------------------------------------------------------------------
00134         inline void             SetOldPosition(ExCVec3D OldPosition){m_OldPosition=OldPosition;}
00135         inline void             SetOldPosition(float x,float y,float z){m_OldPosition=ExCVec3D(x,y,z);}
00136         inline ExCVec3D GetOldPosition(void)    {return m_OldPosition;}
00137 //------------------------------------------------------------------------
00138         inline void             SetOldTarget(ExCVec3D OldTarget){m_OldTarget=OldTarget;}
00139         inline void             SetOldTarget(float x,float y,float z){m_OldTarget=ExCVec3D(x,y,z);}
00140         inline ExCVec3D GetOldTarget(void)      {return m_OldTarget;}
00141 //------------------------------------------------------------------------
00142         void Rotate(float angleX,float angleY,float angleZ);
00143         void Rotate(void);
00144 //------------------------------------------------------------------------
00145         inline void SetVisibleState(bool state){m_Visible=state;}
00146         inline bool GetVisibleState(void){return m_Visible;}
00147 };
00148 //------------------------------------------------------------------------
00149 #endif // __EXOBJECT3D_H__

Généré le Tue Oct 28 12:43:32 2003 pour ExNihilo par doxygen 1.3.4