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00024 #include "ExCCamera.h"
00025
00026
00027 ExCCamera::ExCCamera(void)
00028 {
00029 Guard(ExCCamera::ExCCamera(void))
00030
00031 m_speed=0;
00032 m_ZoomDefault=40;
00033 m_Zoom=m_ZoomDefault;
00034 m_ZoomMin=1;
00035 m_ZoomMax=100;
00036 m_ClipFar=100000000;
00037 m_ClipNear=1;
00038 SetName("ExCCamera");
00039 SetType(typeid(this).name());
00040 m_ShowInfo=true;
00041
00042 UnGuard
00043 }
00044
00045 ExCCamera::~ExCCamera(void)
00046 {
00047 Guard(ExCCamera::~ExCCamera(void))
00048 UnGuard
00049 }
00050
00051 void ExCCamera::DrawCameraGizmo(void)
00052 {
00053 glColor4f(0.2,0.2,1,1);
00054
00055 glPushMatrix();
00056 glTranslatef(m_Position.GetX(),m_Position.GetY(),m_Position.GetZ());
00057 glutWireSphere(0.5,4,4);
00058
00059 glColor3f(0.5,0,0.5);
00060
00061 glBegin(GL_LINES);
00062 glVertex3fv(m_Position.m_Vector);
00063 glVertex3fv(m_Target.m_Vector);
00064 glEnd();
00065
00066 glPopMatrix();
00067 }
00068
00069 void ExCCamera::Draw(void)
00070 {
00071 Guard(ExCCamera::Draw(void))
00072
00073 Process();
00074
00075 if(m_Angle.GetX()<0)m_Angle.SetX(359+m_Angle.GetX());
00076 if(m_Angle.GetX()>359)m_Angle.SetX(359-m_Angle.GetX());
00077 if(m_Angle.GetY()<0)m_Angle.SetY(359+m_Angle.GetY());
00078 if(m_Angle.GetY()>359)m_Angle.SetY(359-m_Angle.GetY());
00079 if(m_Angle.GetZ()<0)m_Angle.SetZ(359+m_Angle.GetZ());
00080 if(m_Angle.GetZ()>359)m_Angle.SetZ(359-m_Angle.GetZ());
00081
00082 float cosY,cosP,cosR;
00083 float sinY,sinP,sinR;
00084
00085 cosY=cosf(DegreesToRadians(GetAngleY()));
00086 cosP=cosf(DegreesToRadians(GetAngleX()));
00087 cosR=cosf(DegreesToRadians(GetAngleZ()));
00088
00089 sinY=sinf(DegreesToRadians(GetAngleY()));
00090 sinP=sinf(DegreesToRadians(GetAngleX()));
00091 sinR=sinf(DegreesToRadians(GetAngleZ()));
00092
00093
00094
00095 fwd.SetX(sinY*cosP);
00096 fwd.SetY(sinP);
00097 fwd.SetZ(cosP*-cosY);
00098
00099 m_Target=fwd+m_Position;
00100
00101
00102 m_Up.SetX((-cosY*sinR)-(sinY*sinP*cosR));
00103 m_Up.SetY(cosP*cosR);
00104 m_Up.SetZ((-sinY*sinR)-(sinP*cosR*-cosY));
00105
00106
00107
00108
00109 gluLookAt(m_Position.GetX(),m_Position.GetY(),m_Position.GetZ()
00110 ,m_Target.GetX(),m_Target.GetY(),m_Target.GetZ()
00111 ,m_Up.GetX(),m_Up.GetY(),m_Up.GetZ());
00112
00113 m_Position=m_Position+((m_Target-m_Position)*m_speed);
00114
00115
00116
00117
00118 UnGuard
00119 }
00120 void ExCCamera::DrawCameraInfo(void)
00121 {
00122 Guard(void ExCCamera::DrawCameraInfo(void))
00123 glColor3f(1,1,1);
00124 char buff[255];
00125 memset(buff,0,255);
00126
00127 ExNihilo::WriteToScreen(30,520,buff);
00128 memset(buff,0,255);
00129 sprintf(buff,"Camera position X:%f Y:%f Z:%f",m_Position.GetX(),m_Position.GetY(),m_Position.GetZ());
00130 ExNihilo::WriteToScreen(30,540,buff);
00131 memset(buff,0,255);
00132 sprintf(buff,"Camera fwd X:%f Y:%f Z:%f",fwd.GetX(),fwd.GetY(),fwd.GetZ());
00133 ExNihilo::WriteToScreen(30,560,buff);
00134 memset(buff,0,255);
00135 sprintf(buff,"Camera target X:%f Y:%f Z:%f",m_Target.GetX(),m_Target.GetY(),m_Target.GetZ());
00136 ExNihilo::WriteToScreen(30,580,buff);
00137 memset(buff,0,255);
00138 sprintf(buff,"Camera angle X:%f Y:%f Z:%f",m_Angle.GetX(),m_Angle.GetY(),m_Angle.GetZ());
00139 ExNihilo::WriteToScreen(30,600,buff);
00140
00141 UnGuard
00142 }
00143
00144 void ExCCamera::ResetZoom(void)
00145 {
00146 Guard(void ExCCamera::ResetZoom(void))
00147 m_Zoom=m_ZoomDefault;
00148 UnGuard
00149 }
00150
00151 void ExCCamera::SetZoomDefault(float zoom)
00152 {
00153 Guard(void ExCCamera:: SetZoomDefault(float zoom))
00154 if(zoom<m_ZoomMax&&zoom>m_ZoomMin)
00155 m_ZoomDefault=zoom;
00156 UnGuard
00157 }
00158
00159 void ExCCamera::ZoomIn(void)
00160 {
00161 Guard(void ExCCamera::ZoomIn(void))
00162 m_Zoom--;
00163 if(m_Zoom<=m_ZoomMin)m_Zoom=m_ZoomMin+1;
00164 UnGuard
00165 }
00166
00167 void ExCCamera::ZoomOut(void)
00168 {
00169 Guard(void ExCCamera::ZoomOut(void))
00170 m_Zoom++;
00171 if(m_Zoom>=m_ZoomMax)m_Zoom=m_ZoomMax-1;
00172 UnGuard
00173 }
00174
00175 void ExCCamera::ZoomIn(float zoom)
00176 {
00177 Guard(void ExCCamera::ZoomIn(float zoom))
00178 m_Zoom=m_Zoom-zoom;
00179 if(m_Zoom<=m_ZoomMin)m_Zoom=m_ZoomMin+1;
00180 UnGuard
00181 }
00182
00183 void ExCCamera::ZoomOut(float zoom)
00184 {
00185 Guard(void ExCCamera::ZoomOut(float zoom))
00186 m_Zoom=m_Zoom+m_ZoomMax;
00187 if(m_Zoom>=m_ZoomMax)m_Zoom=m_ZoomMax-1;
00188 UnGuard
00189 }
00190
00191 void ExCCamera::SetZoom(float zoom)
00192 {
00193 Guard(void ExCCamera::SetZoom(float zoom))
00194 UnGuard
00195 }
00196
00197 void ExCCamera::SetZoomMax(float zoom)
00198 {
00199 Guard(void ExCCamera::SetZoomMax(float zoom))
00200 UnGuard
00201 }
00202
00203 void ExCCamera::SetZoomMin(float zoom)
00204 {
00205 Guard(void ExCCamera::SetZoomMin(float zoom))
00206 UnGuard
00207 }
00208
00209 void ExCCamera::SetClipFar(float clip)
00210 {
00211 Guard(void ExCCamera::SetClipFar(float clip))
00212 m_ClipFar=clip;
00213 if(m_ClipFar<m_ClipNear)m_ClipFar=m_ClipNear+1;
00214 UnGuard
00215 }
00216
00217 void ExCCamera::SetClipNear(float clip)
00218 {
00219 Guard(void ExCCamera::SetClipNear(float clip))
00220 m_ClipNear=clip;
00221 if(m_ClipNear>m_ClipFar)m_ClipNear=m_ClipFar-1;
00222 UnGuard
00223 }
00224
00225 void ExCCamera::Process(void)
00226 {
00227 Guard(void ExCCamera::Process(void))
00228 for(unsigned i=0;i<m_VecAction.size();i++)
00229 {
00230 switch(m_VecAction.at(i))
00231 {
00232 case ROTATE_Z_UP:m_Angle.IncZ();break;
00233 case ROTATE_Y_UP:m_Angle.IncY();break;
00234 case ROTATE_X_UP:m_Angle.IncX();break;
00235 case ROTATE_Z_DOWN:m_Angle.DecZ();break;
00236 case ROTATE_Y_DOWN:m_Angle.DecY();break;
00237 case ROTATE_X_DOWN:m_Angle.DecX();break;
00238 case ZOOM_UP:ZoomOut();break;
00239 case ZOOM_DOWN:ZoomIn();break;
00240 case SPEED_UP:break;
00241 case SPEED_DOWN:break;
00242 }
00243 }
00244 UnGuard
00245 }
00246
00247 void ExCCamera::StartAction(int Action)
00248 {
00249 Guard(void ExCCamera::StartAction(int Action))
00250 m_VecAction.push_back(Action);
00251 UnGuard
00252 }
00253
00254 void ExCCamera::StopAction(int Action)
00255 {
00256 Guard(void ExCCamera::StopAction(int Action))
00257 for(m_ItVecAction=m_VecAction.begin();m_ItVecAction!=m_VecAction.end();m_ItVecAction++)
00258 {
00259 if(*m_ItVecAction==Action){m_VecAction.erase(m_ItVecAction);return;}
00260 }
00261 UnGuard
00262 }