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ExCMeshSummonCylenderEffect.cpp

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020 
00021  *
00022  */
00023 
00024 #include "ExCMeshSummonCylenderEffect.h"
00025 
00026 ExCMeshSummonCylenderEffect::ExCMeshSummonCylenderEffect()
00027 {
00028 Guard(ExCMeshSummonCylenderEffect::ExCMeshSummonCylenderEffect())
00029         SetName("ExCMeshSummonCylenderEffect");
00030         SetType(typeid(this).name());
00031         m_NumberFace=4;
00032         m_Rayon=10;
00033         m_Height=150;
00034         m_NumberCircle=5;
00035         m_SizeBetwenCircle=2;
00036         m_Texture="wave.dds";
00037         m_TextureMouvingVec.SetValue(0,-0.0001);
00038         m_TextureNextMouvingVec.SetValue(0,0.00005);
00039         m_StartBlending=0.1f;
00040         m_BlendingStep=0.5;
00041         m_Color.SetValue(0.2f,0.2f,0.8f);
00042 UnGuard
00043 }
00044 
00045 ExCMeshSummonCylenderEffect::~ExCMeshSummonCylenderEffect()
00046 {
00047 Guard(ExCMeshSummonCylenderEffect::~ExCMeshSummonCylenderEffect())
00048 UnGuard
00049 }
00050 
00051 void ExCMeshSummonCylenderEffect::Draw(void)
00052 {
00053 Guard(void ExCMeshSummonCylenderEffect::Draw(void))
00054 if(!m_Visible)return;
00055         ExCVec3D        Vec;
00056         glPushAttrib(GL_ALL_ATTRIB_BITS);
00057         glDisable(GL_LIGHTING);
00058         glEnable(GL_TEXTURE_2D);
00059         glDisable(GL_CULL_FACE);
00060         //blending
00061         glEnable(GL_BLEND);
00062         glBlendFunc(GL_ONE,GL_ONE);
00063         glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
00064         //glTranslatef(0,-6,0);
00065         for(int j=0;j<m_NumberCircle;j++)
00066         {
00067                 glColor4f(m_Color.GetX(),m_Color.GetY(),m_Color.GetZ(),m_StartBlending+j*m_BlendingStep);
00068                 ManagerTexture->SetCurrentObject(m_Texture);
00069                 glMatrixMode(GL_TEXTURE);
00070                 glTranslatef((m_TextureMouvingVec.GetX()-(j*m_TextureNextMouvingVec.GetX()))*glutGet(GLUT_ELAPSED_TIME)
00071                         ,(m_TextureMouvingVec.GetY()-(j*m_TextureNextMouvingVec.GetY()))*glutGet(GLUT_ELAPSED_TIME),0.0f);
00072                 glMatrixMode(GL_MODELVIEW);     
00073                 glBegin(GL_QUADS);
00074                 for(int i=0;i<m_NumberFace;i++)
00075                 {
00076                                 
00077                                 glTexCoord2f(1,0);
00078                                 Vec.SetX(Cos[(i)*(360/m_NumberFace)]*(m_Rayon+(j*m_SizeBetwenCircle)));
00079                                 Vec.SetZ(Sin[(i)*(360/m_NumberFace)]*(m_Rayon+(j*m_SizeBetwenCircle)));
00080                                 Vec.SetY(0);
00081                                 glVertex3fv(Vec.m_Vector);
00082                                 glTexCoord2f(1,1);
00083                                 Vec.SetY(m_Height);
00084                                 glVertex3fv(Vec.m_Vector);
00085 
00086                                 glTexCoord2f(0,1);
00087                                 Vec.SetX(Cos[(i+1)*(360/m_NumberFace)]*(m_Rayon+(j*m_SizeBetwenCircle)));
00088                                 Vec.SetZ(Sin[(i+1)*(360/m_NumberFace)]*(m_Rayon+(j*m_SizeBetwenCircle)));
00089                                 Vec.SetY(m_Height);
00090                                 
00091                                 //glColor4f(0,0,0,m_StartBlending+j*m_BlendingStep);
00092                                 
00093                                 if(i==m_NumberFace-1)
00094                                 {
00095                                         Vec.SetX(Cos[(0)*(360/m_NumberFace)]*(m_Rayon+(j*m_SizeBetwenCircle)));
00096                                         Vec.SetZ(Sin[(0)*(360/m_NumberFace)]*(m_Rayon+(j*m_SizeBetwenCircle)));
00097                                 }
00098                                 glVertex3fv(Vec.m_Vector);
00099                                 glTexCoord2f(0,0);
00100                                 Vec.SetY(0);
00101                                 glVertex3fv(Vec.m_Vector);
00102                         
00103                 }
00104                 
00105                 glEnd();
00106         }
00107         glMatrixMode(GL_TEXTURE);
00108         glLoadIdentity();
00109         glMatrixMode(GL_MODELVIEW);
00110         
00111         glDisable(GL_TEXTURE_2D);
00112         glPopAttrib();
00113 UnGuard
00114 }
00115 
00116 bool ExCMeshSummonCylenderEffect::Load(std::string FileName)
00117 {
00118 Guard(bool ExCMeshSummonCylenderEffect::Load(std::string FileName))
00119         FileName="../Data/Mesh/"+FileName;
00120         m_NumberFace=ExNihilo::ExtractIntValueFromFile(FileName,"<NumberFace>","<#NumberFace>");
00121         m_Rayon=ExNihilo::ExtractFloatValueFromFile(FileName,"<Rayon>","<#Rayon>");
00122         m_Height=ExNihilo::ExtractFloatValueFromFile(FileName,"<Height>","<#Height>");
00123         m_NumberCircle=ExNihilo::ExtractIntValueFromFile(FileName,"<NumberCircle>","<#NumberCircle>");
00124         m_SizeBetwenCircle=ExNihilo::ExtractFloatValueFromFile(FileName,"<SizeBetwenCircle>","<#SizeBetwenCircle>");
00125         m_Texture=ExNihilo::ExtracStringValueFromFile(FileName,"<Texture>","<#Texture>");
00126         m_TextureMouvingVec.SetValue(ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureMouvingVecX>","<#TextureMouvingVecX>"),
00127                 ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureMouvingVecY>","<#TextureMouvingVecY>"));
00128         m_TextureNextMouvingVec.SetValue(ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureNextMouvingVecX>","<#TextureNextMouvingVecX>"),
00129                 ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureNextMouvingVecY>","<#TextureNextMouvingVecY>"));
00130         m_StartBlending=ExNihilo::ExtractFloatValueFromFile(FileName,"<StartBlending>","<#StartBlending>");
00131         m_BlendingStep=ExNihilo::ExtractFloatValueFromFile(FileName,"<BlendingStep>","<#BlendingStep>");
00132         m_Color.SetValue(ExNihilo::ExtractFloatValueFromFile(FileName,"<ColorR>","<#ColorR>")
00133                 ,ExNihilo::ExtractFloatValueFromFile(FileName,"<ColorG>","<#ColorG>")
00134                 ,ExNihilo::ExtractFloatValueFromFile(FileName,"<ColorB>","<#ColorB>"));
00135         ManagerTexture->Add(m_Texture);
00136         return true;
00137 UnGuard
00138 }

Généré le Tue Oct 28 12:43:31 2003 pour ExNihilo par doxygen 1.3.4