00001 /* 00002 * ExNihilo 3D Engine 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Library General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 * Please read AUTHORS file !!! 00019 * 00020 * 00021 */ 00022 00023 #include "ExCWindowContent.h" 00024 //-------------------------------- 00025 // Constructor // Destructor 00026 //-------------------------------- 00027 ExCWindowContent::ExCWindowContent(void) 00028 { 00029 Guard(ExCWindowContent::ExCWindowContent(void)) 00030 SetName("ExCWindowContent"); 00031 SetType(typeid(this).name()); 00032 UnGuard 00033 } 00034 00035 ExCWindowContent::~ExCWindowContent(void) 00036 { 00037 } 00038 //-------------------------------- 00039 // Methode 00040 //-------------------------------- 00041 void ExCWindowContent::Draw(void) 00042 { 00043 Guard(void ExCWindowContent::Draw(void)) 00044 //------------------------------ 00045 //Draw all Child 00046 //------------------------------ 00047 for(unsigned int i=0;i<m_VecWindowObject.size();i++) 00048 { 00049 //m_VecWindowObject.at(i).SetParrent(this); 00050 glPushMatrix(); 00051 m_VecWindowObject.at(i)->Draw(); 00052 glPopMatrix(); 00053 } 00054 UnGuard 00055 } 00056 00057 void ExCWindowContent::AddObject(ExCWindowObject *object) 00058 { 00059 Guard(void ExCWindowContent::AddObject(ExCWindowObject *object)) 00060 m_VecWindowObject.push_back(object); 00061 UnGuard 00062 } 00063 00064 void ExCWindowContent::SetManagerTexture(ExManagerTexture * Texture) 00065 { 00066 Guard(void ExCWindowContent::SetManagerTexture(ExManagerTexture * Texture)) 00067 ManagerTexture=Texture; 00068 for(unsigned int i=0;i<m_VecWindowObject.size();i++) 00069 { 00070 m_VecWindowObject.at(i)->SetManagerTexture(Texture); 00071 } 00072 UnGuard 00073 } 00074 00075 ExCAction ExCWindowContent::InputCommand(ExCCommand Command) 00076 { 00077 Guard(ExCAction ExCWindowContent::InputCommand(ExCCommand Command)) 00078 //Transform mouse position 00079 Command.m_MousePosx-=GetPosition().GetX(); 00080 Command.m_MousePosy-=GetPosition().GetY(); 00081 //Check where mouse has been pressed and route command to control 00082 for(unsigned int i=0;i<m_VecWindowObject.size();i++) 00083 { 00084 if(m_VecWindowObject.at(i)->PointInWindow(ExCVec2D (Command.m_MousePosx,Command.m_MousePosy))) 00085 { 00086 return m_VecWindowObject.at(i)->InputCommand(Command); 00087 } 00088 } 00089 return NOTHING; 00090 UnGuard 00091 } 00092 00093 ExCAction ExCWindowContent::InputAction(ExCAction Action) 00094 { 00095 Guard(ExCAction ExCWindowContent::InputAction(ExCAction Action)) 00096 return Action; 00097 UnGuard 00098 }