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00024 float lightPosition[] = {0.0f, 60.0f,0.0f, 1.0f};
00025 float lightAmbient[] = {0.5f, 0.5f, 0.5f, 1.0f};
00026 float lightDiffuse[] = {10.0f, 10.0f, 10.0f, 1.0f};
00027 float lightSpecular[] = {10.0f, 10.0f, 10.0f, 1.0f};
00028
00029 float floorColor[] = {1.0f,1.0f,1.0f,0.7f};
00030
00031
00032 #include "ExCMeshWaterEffect.h"
00033
00034 ExCMeshWaterEffect::ExCMeshWaterEffect()
00035 {
00036 Guard(ExCMeshWaterEffect::ExCMeshWaterEffect())
00037 SetName("ExCMeshWaterEffect");
00038 SetType(typeid(this).name());
00039 m_CurrentAnimationTexture=0;
00040 UnGuard
00041 }
00042
00043 ExCMeshWaterEffect::~ExCMeshWaterEffect()
00044 {
00045 Guard(ExCMeshWaterEffect::~ExCMeshWaterEffect())
00046 UnGuard
00047 }
00048
00049
00050 void ExCMeshWaterEffect::Draw(void)
00051 {
00052 Guard(void ExCMeshWaterEffect::Draw(void))
00053
00054 UnGuard
00055 }
00056
00057 bool ExCMeshWaterEffect::Load(std::string FileName)
00058 {
00059 Guard(bool ExCMeshWaterEffect::Load(std::string FileName))
00060
00061 UnGuard
00062 }
00063