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ExCVec3D.h

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  * $Id: ExCVec3D.h,v 1.8 2002/11/09 16:09:40 data Exp $
00021  *
00022  */
00023 
00024 
00025 #ifndef __EXCVEC3D_H__
00026 #define __EXCVEC3D_H__
00027 
00028 #include "ExDefine.h"
00029 #include <math.h>
00030 #include <cmath>
00031 
00032 class ExCVec3D  
00033 {
00034 public:
00035 //--------------------------------
00036 //Variable
00037 //--------------------------------
00038         float m_Vector[3];
00039 //--------------------------------
00040 //Constructor // Destructor
00041 //--------------------------------
00042         ExCVec3D();
00043         ExCVec3D(float x,float y,float z);
00044         ExCVec3D(float x,float y);
00045         ExCVec3D(float x);
00046         ExCVec3D(const ExCVec3D &vec);
00047         ~ExCVec3D();
00048 //--------------------------------
00049 //Methode
00050 //--------------------------------
00051         float GetVectorLenght(void);
00052         ExCVec3D GetVecNormale(void);
00053         void SetValue(float x,float y,float z);
00054         inline void SetX(float val){m_Vector[0]=val;}
00055         inline void SetY(float val){m_Vector[1]=val;}
00056         inline void SetZ(float val){m_Vector[2]=val;}
00057         inline float GetX(void){return m_Vector[0];}
00058         inline float GetY(void){return m_Vector[1];}
00059         inline float GetZ(void){return m_Vector[2];}
00060 
00061         inline void IncX(void){m_Vector[0]++;}
00062         inline void IncX(float ValueToAdd){m_Vector[0]+=ValueToAdd;}
00063         inline void IncY(void){m_Vector[1]++;}
00064         inline void IncY(float ValueToAdd){m_Vector[1]+=ValueToAdd;}
00065         inline void IncZ(void){m_Vector[2]++;}
00066         inline void IncZ(float ValueToAdd){m_Vector[2]+=ValueToAdd;}
00067 
00068         inline void DecX(void){m_Vector[0]--;}
00069         inline void DecX(float ValueToAdd){m_Vector[0]-=ValueToAdd;}
00070         inline void DecY(void){m_Vector[1]--;}
00071         inline void DecY(float ValueToAdd){m_Vector[1]-=ValueToAdd;}
00072         inline void DecZ(void){m_Vector[2]--;}
00073         inline void DecZ(float ValueToAdd){m_Vector[2]-=ValueToAdd;}
00074 //--------------------------------
00075 // Operator
00076 //--------------------------------
00077         ExCVec3D& operator=(const ExCVec3D& Vec);
00078         bool  operator==(const ExCVec3D& Vec);
00079         ExCVec3D  operator+(const ExCVec3D& Vec);
00080         ExCVec3D  operator+(float scalar);
00081         //ExCVec3D  operator+=(const ExCVec3D& Vec);
00082         ExCVec3D  operator++();
00083         ExCVec3D  operator++(int);
00084         ExCVec3D  operator-(const ExCVec3D& Vec);
00085         ExCVec3D  operator-(float scalar);
00086         //ExCVec3D  operator-=(const ExCVec3D& Vec);
00087         ExCVec3D  operator--();
00088         ExCVec3D  operator--(int);
00089         ExCVec3D  operator*(const ExCVec3D& Vec);
00090         //ExCVec3D  operator*=(const ExCVec3D& Vec);
00091         ExCVec3D  operator*(float scalar);
00092         //ExCVec3D  operator*=(float scalar);
00093         ExCVec3D  operator/(const ExCVec3D& Vec);
00094         //ExCVec3D  operator/=(const ExCVec3D& Vec);
00095         ExCVec3D  operator/(float scalar);
00096         //ExCVec3D  operator/=(float scalar);
00097 //--------------------------------
00098 // friends
00099 //--------------------------------      
00100         friend std::ostream& operator<<(std::ostream& s,const ExCVec3D &vec);
00101         friend std::ostrstream& operator<<(std::ostrstream& s,const ExCVec3D &vec);
00102 };
00103 
00104 #endif // __EXCVEC3D_H__
00105 

Généré le Tue Oct 28 12:43:33 2003 pour ExNihilo par doxygen 1.3.4