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ExCModelASC.cpp

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  * $Id: ExCModelASC.cpp,v 1.11 2002/11/19 17:09:51 data Exp $
00021  *
00022  */
00023 
00024 #include "ExCModelASC.h"
00025 
00026 ExCModelASC::ExCModelASC(void)
00027 {
00028 Guard(ExCModelASC::ExCModelASC(void))
00029         m_NumberObject=-1;
00030         m_ListId=-1;
00031         ExCModel::ExCModel();
00032         SetName("ExCModelASC");
00033         SetType(typeid(this).name());
00034 UnGuard
00035 }
00036 
00037 ExCModelASC::ExCModelASC(std::string FileName)
00038 {
00039 Guard(ExCModelASC::ExCModelASC(std::string FileName))
00040         m_NumberObject=-1;
00041         m_ListId=-1;
00042         LoadFile(FileName);
00043 UnGuard
00044 }
00045 
00046 ExCModelASC::~ExCModelASC(void)
00047 {
00048 Guard(ExCModelASC::~ExCModelASC(void))
00049 UnGuard
00050 }
00051 
00052 void ExCModelASC::Draw(void)
00053 {
00054 Guard(void ExCModelASC::Draw(void))
00055         glPushMatrix();
00056                 glDisable(GL_LIGHTING);
00057                 ExCModel::Draw();
00058                 glRotatef(-90,1,0,0);
00059                 if(m_ListId==-1){
00060                         BuildList(RENDER_TEXTURES);
00061                         std::cout<<"build asc list"<<std::endl;
00062                 }
00063                 glCallList(m_ListId);
00064                 glEnable(GL_LIGHTING);
00065         glPopMatrix();
00066 UnGuard
00067 }
00068 
00069 bool ExCModelASC::Load(std::string FileName)
00070 {
00071 Guard(bool ExCModelASC::Load(std::string FileName))
00072         std::ifstream fin;
00073         std::string buffer;
00074         char b[256];
00075         SetName(ExNihilo::ExtracValueFromSring(FileName,"../Data/Modeles/",".asc"));
00076         fin.open(FileName.data(),std::ios::in);
00077         if(fin.is_open())
00078         {
00079                 try
00080                 {
00081                         do
00082                         {
00083                                 memset(b,0,255);
00084                                 fin.getline(b,256,'\n');
00085                                 ProcessLine(b);
00086                         }while(!fin.eof());
00087                         //build mesh tab
00088                         MeshAsc Mesh;
00089                         for(unsigned int i =0;i<m_VecObject.size();++i)//draw all object
00090                         {
00091                                 for(unsigned int j =0;j<m_VecObject.at(i).m_VecFace.size();j++)//draw all face
00092                                 {
00093                                         Mesh.VecAB.SetX(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetX());
00094                                         Mesh.VecAB.SetY(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetY());
00095                                         Mesh.VecAB.SetZ(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetZ());             
00096                                         
00097                                         Mesh.VecBC.SetX(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetX());
00098                                         Mesh.VecBC.SetY(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetY());
00099                                         Mesh.VecBC.SetZ(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetZ());             
00100                                         
00101                                         Mesh.VecCA.SetX(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetX());
00102                                         Mesh.VecCA.SetY(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetY());
00103                                         Mesh.VecCA.SetZ(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetZ());             
00104 
00105                                         Mesh.VecTAB.SetX(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetX());
00106                                         Mesh.VecTAB.SetY(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetY());
00107 
00108                                         Mesh.VecTBC.SetX(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetX());
00109                                         Mesh.VecTBC.SetY(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetY());
00110 
00111                                         Mesh.VecTCA.SetX(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetX());
00112                                         Mesh.VecTCA.SetY(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetY());
00113                                         Mesh.m_Material= m_VecObject.at(i).m_Texture;
00114                                         m_VecMesh.push_back(Mesh);
00115                                 }
00116                         }
00117                         m_VecObject.clear();//now no need object info
00118                         return true;
00119                 }catch(...){throw ExCExpFileReadError();}
00120         }
00121         throw   ExCExpFileNotFound();
00122         return false;
00123 UnGuard
00124 }
00125 
00126 void ExCModelASC::ProcessLine(std::string Line)
00127 {
00128 Guard(void ExCModelASC::ProcessLine(std::string Line))
00129         if(Line.find("Ambient light color:")!=std::string::npos){//first line of file
00130                 m_AmbiantLight.SetValue(atof(ExNihilo::ExtracValueFromSring(Line,"Red="," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Green="," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Blue="," ").data()));
00131         }else if(Line.find("Named object: ")!=std::string::npos){//new object
00132                 m_NumberObject++;
00133                 ObjAsc obj;
00134         obj.m_ObjectName=ExNihilo::ExtracValueFromSring(Line,"Named object: \"","\"");
00135         m_VecObject.push_back(obj);
00136         }else if(Line.find("Face ")!=std::string::npos){//read face info
00137                 m_VecObject.at(m_NumberObject).m_VecFace.push_back(ExCVec3D(atof(ExNihilo::ExtracValueFromSring(Line,"A:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"B:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"C:"," ").data())));
00138         }else if(Line.find("Material: ")!=std::string::npos){//read material
00139                 m_VecObject.at(m_NumberObject).m_Texture=ExNihilo::ExtracValueFromSring(Line,"Material: \"","\"");
00140                 ManagerTexture->Add(m_VecObject.at(m_NumberObject).m_Texture);
00141         }else if(Line.find("Smoothing: ")!=std::string::npos){//read smothing
00142                 m_VecObject.at(m_NumberObject).m_Smoothing=atof(ExNihilo::ExtracValueFromSring(Line,"Smoothing: ","\n").data());
00143         }else if(Line.find("Vertex ")!=std::string::npos){//Vertex data
00144                 if(Line.find("Vertex list:")!=std::string::npos){return;}//do nothing
00145         m_VecObject.at(m_NumberObject).m_VecVertex.push_back(ExCVec3D(atof(ExNihilo::ExtracValueFromSring(Line,"X:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Y:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Z:"," ").data())));
00146                 if(Line.find("U:")!=std::string::npos){m_VecObject.at(m_NumberObject).m_VecTexture.push_back(ExCVec2D(atof(ExNihilo::ExtracValueFromSring(Line,"U:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"V:"," ").data())));}
00147         }
00148 UnGuard
00149 }
00150 
00151 void ExCModelASC::BuildList(int Rendu)
00152 {
00153 Guard(void ExCModelASC::BuildList(int Rendu))
00154         glDeleteLists(m_ListId,1);      //delete old list
00155         m_ListId=glGenLists(1); //Ask for a new free list
00156         glNewList(m_ListId,GL_COMPILE);
00157                 glPushAttrib(GL_ALL_ATTRIB_BITS);
00158                         glEnable(GL_TEXTURE_2D);
00159                         for(unsigned int i=0;i<m_VecMesh.size();i++)
00160                         {
00161                                 ManagerTexture->SetCurrentObject(m_VecMesh.at(i).m_Material);
00162                                 glBegin(GL_TRIANGLES);
00163                                         glTexCoord2fv(m_VecMesh.at(i).VecTAB.m_Vector);glVertex3fv(m_VecMesh.at(i).VecAB.m_Vector);
00164                                         glTexCoord2fv(m_VecMesh.at(i).VecTBC.m_Vector);glVertex3fv(m_VecMesh.at(i).VecBC.m_Vector);
00165                                         glTexCoord2fv(m_VecMesh.at(i).VecTCA.m_Vector);glVertex3fv(m_VecMesh.at(i).VecCA.m_Vector);    
00166                                 glEnd();
00167                         }
00168                 glPopAttrib();
00169         glEndList();
00170         //delete object data because data are now in list
00171         m_VecMesh.clear();
00172         m_VecObject.clear();
00173 UnGuard
00174 }

Généré le Tue Oct 28 12:43:32 2003 pour ExNihilo par doxygen 1.3.4