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00024 #include "ExCCameraFlight.h"
00025
00026
00027 ExCCameraFlight::ExCCameraFlight()
00028 {
00029 Guard(ExCCameraFlight::ExCCameraFlight())
00030 SetName("ExCCameraFlight");
00031 SetType(typeid(this).name());
00032 UnGuard
00033 }
00034
00035 ExCCameraFlight::~ExCCameraFlight()
00036 {
00037 Guard(ExCCameraFlight::~ExCCameraFlight())
00038
00039 UnGuard
00040 }
00041
00042 void ExCCameraFlight::Draw(void)
00043 {
00044 Guard(ExCCameraFlight::Draw(void))
00045 Process();
00046 if(m_Angle.GetX()<0)m_Angle.SetX(359);
00047 if(m_Angle.GetX()>359)m_Angle.SetX(0);
00048 if(m_Angle.GetY()<0)m_Angle.SetY(359);
00049 if(m_Angle.GetY()>359)m_Angle.SetY(0);
00050 if(m_Angle.GetZ()<0)m_Angle.SetZ(359);
00051 if(m_Angle.GetZ()>359)m_Angle.SetZ(0);
00052
00053
00054 if(m_Angle.GetZ()>45&&m_Angle.GetZ()<180)m_Angle.SetZ(45);
00055 if(m_Angle.GetZ()>180&&m_Angle.GetZ()<315)m_Angle.SetZ(315);
00056
00057 float cosY,cosP,cosR;
00058 float sinY,sinP,sinR;
00059
00060 cosY=cosf(DegreesToRadians(m_Angle.GetY()));
00061 cosP=cosf(DegreesToRadians(m_Angle.GetX()));
00062 cosR=cosf(DegreesToRadians(m_Angle.GetZ()));
00063
00064 sinY=sinf(DegreesToRadians(m_Angle.GetY()));
00065 sinP=sinf(DegreesToRadians(m_Angle.GetX()));
00066 sinR=sinf(DegreesToRadians(m_Angle.GetZ()));
00067
00068 fwd.SetX(sinY*cosP);
00069 fwd.SetY(sinP);
00070 fwd.SetZ(cosP*-cosY);
00071
00072 m_Target=fwd+m_Position;
00073
00074
00075 m_Up.SetX((-cosY*sinR)-(sinY*sinP*cosR));
00076 m_Up.SetY(cosP*cosR);
00077 m_Up.SetZ((-sinY*sinR)-(sinP*cosR*-cosY));
00078
00079 gluLookAt(m_Position.GetX(),m_Position.GetY(),m_Position.GetZ()
00080 ,m_Target.GetX(),m_Target.GetY(),m_Target.GetZ()
00081 ,m_Up.GetX(),m_Up.GetY(),m_Up.GetZ());
00082
00083 m_Position=m_Position+((m_Target-m_Position)*m_speed);
00084
00085 UnGuard
00086 }
00087
00088 void ExCCameraFlight::Process(void)
00089 {
00090 Guard(void ExCCameraFlight::Process(void))
00091 bool rotate=false;
00092 for(unsigned i=0;i<m_VecAction.size();i++)
00093 {
00094 switch(m_VecAction.at(i))
00095 {
00096 case ROTATE_Z_UP:;break;
00097 case ROTATE_Y_UP:m_Angle.IncY();m_Angle.DecZ();rotate=true;break;
00098 case ROTATE_X_UP:m_Angle.IncX();break;
00099 case ROTATE_Z_DOWN:break;
00100 case ROTATE_Y_DOWN:m_Angle.DecY();m_Angle.IncZ();rotate=true;break;
00101 case ROTATE_X_DOWN:m_Angle.DecX();break;
00102 case ZOOM_UP:ZoomOut();break;
00103 case ZOOM_DOWN:ZoomIn();break;
00104 case SPEED_UP:break;
00105 case SPEED_DOWN:break;
00106 }
00107 }
00108
00109 if(!rotate)
00110 {
00111 if (m_Angle.GetZ()>0&&m_Angle.GetZ()<180&&m_Angle.GetZ()!=0) {m_Angle.DecZ();}
00112 if (m_Angle.GetZ()>180&&m_Angle.GetZ()<359&&m_Angle.GetZ()!=0) {m_Angle.IncZ();}
00113 }
00114 UnGuard
00115 }