00001 /* 00002 * ExNihilo 3D Engine 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Library General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 * Please read AUTHORS file !!! 00019 * 00020 * $Id: ExCEntite.h,v 1.6 2002/08/14 15:27:37 data Exp $ 00021 * 00022 */ 00023 00024 #ifndef __EXCENTITE_H__ 00025 #define __EXCENTITE_H__ 00026 //-------------------------------- 00027 // File to include 00028 //-------------------------------- 00029 #include "ExDefine.h" 00030 #include "ExMath.h" 00031 #include "ExCObject3D.h" 00032 #include "ExCGizmoRectangle.h" 00033 #include "ExManagerTexture.h" 00034 //-------------------------------- 00035 class ExCEntite : public ExCObject3D 00036 { 00037 protected: 00038 //-------------------------------- 00039 // Variable 00040 //-------------------------------- 00041 ExManagerTexture *ManagerTexture; 00042 std::vector<ExCVertex> m_VecVertex; 00043 std::vector<ExCVertex>::iterator m_ItVecVertex; 00044 std::vector<ExCMesh> m_VecMesh; 00045 std::vector<ExCMesh>::iterator m_ItVecMesh; 00046 00047 long m_NumberVertex; 00048 long m_NumberMesh; 00049 int m_RenderMode; 00050 GLuint m_GlListId; 00051 00052 00053 //-------------------------------- 00054 // Methode 00055 //-------------------------------- 00056 00057 public: 00058 ExCGizmoRectangle m_BoxPvs; 00059 //-------------------------------- 00060 // Constructor // Destructor 00061 //-------------------------------- 00062 ExCEntite(void); 00063 ~ExCEntite(void); 00064 //-------------------------------- 00065 // Methode 00066 //-------------------------------- 00067 inline void SetManagerTexture(ExManagerTexture * Texture){ManagerTexture=Texture;} 00068 inline void SetNumberVertex(long NumberVertex){m_NumberVertex=NumberVertex;} 00069 inline void SetNumberMesh(long NumberMesh){m_NumberMesh=NumberMesh;} 00070 00071 inline long GetNumberVertex(void){return m_NumberVertex;} 00072 inline long GetNumberMesh(void){return m_NumberMesh;} 00073 inline int GetRenderMode(void){return m_RenderMode;} 00074 inline GLuint GetGlListId(void){return m_GlListId;} 00075 00076 virtual void Draw(void); 00077 void DrawWithoutList(void); 00078 virtual bool LoadAsc(char *FileName); 00079 virtual void MakeList(void); 00080 virtual void SetRenderMode(int RenderMode); 00081 00082 void AddVertex(ExCVertex Vertex); 00083 void AddMesh(ExCMesh Mesh); 00084 ExCVertex GetVertex(int pos); 00085 00086 void BuildPvsBox(void); 00087 }; 00088 #endif //__EXCENTITE_H__