00001 /* 00002 * ExNihilo 3D Engine 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Library General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 * Please read AUTHORS file !!! 00019 * 00020 00021 * 00022 */ 00023 00024 #ifndef __EXCMODELASC_H__ 00025 #define __EXCMODELASC_H__ 00026 //-------------------------------- 00027 // File to include 00028 //-------------------------------- 00029 #include "ExDefine.h" 00030 #include "ExMath.h" 00031 #include "ExCModel.h" 00032 //-------------------------------- 00033 class ExCModelASC : public ExCModel 00034 { 00035 protected: 00036 //-------------------------------- 00037 // Variable 00038 //-------------------------------- 00039 struct MeshAsc 00040 { 00041 ExCVec3D VecAB,VecBC,VecCA; 00042 ExCVec2D VecTAB,VecTBC,VecTCA; 00043 std::string m_Material; 00044 }; 00045 00046 00047 struct ObjAsc 00048 { 00049 std::vector<ExCVec3D > m_VecVertex; 00050 std::vector<ExCVec2D > m_VecTexture; 00051 std::vector<ExCVec3D > m_VecFace; 00052 std::string m_Texture; 00053 std::string m_ObjectName; 00054 int m_Smoothing; 00055 00056 ExCVec3D m_BoxPoint[8]; 00057 }; 00058 00059 GLuint m_ListId; 00060 ExCVec3D m_AmbiantLight; 00061 int m_NumberObject; 00062 std::vector<ObjAsc> m_VecObject; 00063 std::vector<MeshAsc > m_VecMesh; 00064 //-------------------------------- 00065 // Methode 00066 //-------------------------------- 00067 void BuildList(int Rendu); 00068 00069 public: 00070 //-------------------------------- 00071 // Constructor // Destructor 00072 //-------------------------------- 00073 ExCModelASC(void); 00074 ExCModelASC(std::string FileName); 00075 ~ExCModelASC(void); 00076 //-------------------------------- 00077 // Methode 00078 //-------------------------------- 00079 void Draw(void); 00080 void ProcessLine(std::string Line); 00081 bool LoadFile(std::string FileName); 00082 }; 00083 #endif //__EXCMODELASC_H__