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ExManagerPVS.cpp

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  * $Id: ExManagerPVS.cpp,v 1.7 2002/06/16 12:43:00 data Exp $
00021  *
00022  */
00023 
00024 #include "ExManagerPVS.h"
00025 
00026 ExManagerPVS::ExManagerPVS(void)
00027 {
00028         Reset();
00029 }
00030 
00031 ExManagerPVS::~ExManagerPVS(void)
00032 {
00033 }
00034 
00035 void ExManagerPVS::DrawAllObject(void)
00036 {
00037 Guard(void ExManagerPVS::DrawAllObject(void))
00038         uint i=0;
00039         Frustrum.CalculateFrustum();
00040         glPushMatrix();
00041         //---------------------------
00042         //OBJECT
00043         //---------------------------
00044         glRotatef(-90,1,0,0);//just for align with 3ds max cord
00045         while (i < m_VecEntite->size())
00046         {
00047                 m_VecEntite->at(i)->Draw();
00048                 i++;
00049         }
00050         glPopMatrix();
00051         //---------------------------
00052         //PARTICULE SYSTEM
00053         //---------------------------
00054         glPushMatrix();
00055         i=0;
00056         while(i<m_VecSystemeParticule->size())
00057         {
00058                 m_VecSystemeParticule->at(i)->Draw();
00059                 i++;
00060         }
00061         glPopMatrix();
00062 UnGuard
00063 }
00064 
00065 
00066 void ExManagerPVS::Reset(void)
00067 {
00068         m_VecEntite= new std::vector<ExCEntite *>;
00069         m_VecSystemeParticule = new std::vector<ExCSystemeParticule *>;
00070 }

Généré le Tue Aug 6 20:25:30 2002 pour ExNihilo par doxygen1.2.17