00001 /* 00002 * ExNihilo 3D Engine 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Library General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 * Please read AUTHORS file !!! 00019 * 00020 * $Id: ExCTexture.h,v 1.4 2002/06/16 00:51:05 binny Exp $ 00021 * 00022 */ 00023 00024 #ifndef __EXCTEXTURE_H__ 00025 #define __EXCTEXTURE_H__ 00026 //-------------------------------- 00027 // File to include 00028 //-------------------------------- 00029 #include "ExDefine.h" 00030 #include "ExMath.h" 00031 //-------------------------------- 00032 class ExCTexture 00033 { 00034 private: 00035 //-------------------------------- 00036 // Variable 00037 //-------------------------------- 00038 char * m_FileName; 00039 public: 00040 GLuint m_Texture; 00041 //-------------------------------- 00042 // Constructor // Destructor 00043 //-------------------------------- 00044 ExCTexture(void); 00045 ExCTexture(const char * name); 00046 ~ExCTexture(void); 00047 //-------------------------------- 00048 // Methode 00049 //-------------------------------- 00050 void SetFileName(const char * name); 00051 char *GetFileName(void); 00052 void SetActive(void); 00053 inline GLuint GetGlTextureId(void){return m_Texture;} 00054 }; 00055 #endif //__EXCTEXTURE_H__