Main Page   Namespace List   Class Hierarchy   Alphabetical List   Data Structures   File List   Namespace Members   Data Fields   Globals  

ExCSDKParticuleSyteme Class Reference

#include <ExCSDKParticuleSyteme.h>


Public Methods

 ExCSDKParticuleSyteme (void)
 ~ExCSDKParticuleSyteme (void)
void Draw (void)
void Start (void)
void Pause (void)
void Stop (void)
bool LoadParticuleSysteme (const char *FileName)
bool SaveParticuleSysteme (const char *FileName)
bool LoadTexture (const char *name)
char * GetParticuleSystemeName (void)
void SetParticuleSystemeName (char *name)
bool GetParticuleSystemeState (void)
void SetParticuleSystemeState (bool state)
void SetParticuleType (int type)
void SetParticuleTexture (char *texture)
void SetParticuleMaxLife (int life)
int GetParticuleMaxLife (void)
void SetParticuleMinLife (int life)
int GetParticuleMinLife (void)
void SetParticuleMaxSize (float Size)
float GetParticuleMaxSize (void)
void SetParticuleMinSize (float Size)
float GetParticuleMinSize (void)
void SetParticuleMaxWeight (int Weight)
int GetParticuleMaxWeight (void)
void SetParticuleMinWeight (int Weight)
int GetParticuleMinWeight (void)
void SetParticuleMaxColorR (int ColorR)
int GetParticuleMaxColorR (void)
void SetParticuleMinColorR (int ColorR)
int GetParticuleMinColorR (void)
void SetParticuleMaxColorG (int ColorG)
int GetParticuleMaxColorG (void)
void SetParticuleMinColorG (int ColorG)
int GetParticuleMinColorG (void)
void SetParticuleMaxColorB (int ColorB)
int GetParticuleMaxColorB (void)
void SetParticuleMinColorB (int ColorB)
int GetParticuleMinColorB (void)
void SetParticuleMaxBlending (int Blending)
int GetParticuleMaxBlending (void)
void SetParticuleMinBlending (int Blending)
int GetParticuleMinBlending (void)
void SetParticuleMaxVelocity (ExCVec3D Velocity)
ExCVec3D GetParticuleMaxVelocity (void)
void SetParticuleMinVelocity (ExCVec3D Velocity)
ExCVec3D GetParticuleMinVelocity (void)
void SetParticuleMaxAcceleration (ExCVec3D Acceleration)
ExCVec3D GetParticuleMaxAcceleration (void)
void SetParticuleMinAcceleration (ExCVec3D Acceleration)
ExCVec3D GetParticuleMinAcceleration (void)

Protected Attributes

std::vector< ExCSDKParticulem_VecParticule
std::vector< ExCSDKParticule
>::iterator 
m_ItVecParticule
bool m_State
bool m_Pause
float m_TimeLastParticule
char * m_ParticuleSystemeName
float m_EmissionRate
int m_MaxParticule
int m_TypeEmmeteur
ExCVec3D m_P1
ExCVec3D m_P2
ExCVec3D m_Position
float m_rayon
int m_angle
int m_vitesseangle
GLuint m_Texture
int m_Type
int m_MaxLifeSpan
int m_MinLifeSpan
float m_MaxSize
float m_MinSize
int m_MaxWeight
int m_MinWeight
int m_MaxColorR
int m_MinColorR
int m_MaxColorG
int m_MinColorG
int m_MaxColorB
int m_MinColorB
int m_MaxBlending
int m_MinBlending
ExCVec3D m_MaxVelocity
ExCVec3D m_MinVelocity
ExCVec3D m_MaxAcceleration
ExCVec3D m_MinAcceleration
ExCVec3D m_MaxGravity
ExCVec3D m_MinGravity


Constructor & Destructor Documentation

ExCSDKParticuleSyteme void   
 

Definition at line 3 of file ExCSDKParticuleSyteme.cpp.

References m_angle, m_EmissionRate, m_MaxAcceleration, m_MaxBlending, m_MaxColorB, m_MaxColorG, m_MaxColorR, m_MaxGravity, m_MaxLifeSpan, m_MaxParticule, m_MaxSize, m_MaxVelocity, m_MaxWeight, m_MinAcceleration, m_MinBlending, m_MinColorB, m_MinColorG, m_MinColorR, m_MinGravity, m_MinLifeSpan, m_MinSize, m_MinVelocity, m_MinWeight, m_P1, m_P2, m_ParticuleSystemeName, m_Pause, m_rayon, m_State, m_TimeLastParticule, m_Type, m_TypeEmmeteur, and ExCVec3D::SetValue().

00005 {
00006         m_MaxLifeSpan   = 1000;
00007         m_MinLifeSpan   = 100;
00008         m_MaxSize               = 0.3f;
00009         m_MinSize               = 0.00f;        
00010         m_MaxWeight             = 10;
00011         m_MinWeight             = 1;
00012         m_MaxColorR             = 255;
00013         m_MinColorR             = 0;
00014         m_MaxColorG             = 255;
00015         m_MinColorG             = 0;
00016         m_MaxColorB             = 255;
00017         m_MinColorB             = 0;
00018         m_MaxBlending   = 255;
00019         m_MinBlending   = 200;  
00020         m_MaxVelocity.SetValue(0.0f,1.0f,0.0f);
00021         m_MinVelocity.SetValue(0.0f,1.0f,0.0f); 
00022         m_MaxAcceleration.SetValue(0.0f,0.0f,0.0f);
00023         m_MinAcceleration.SetValue(0.0f,0.0f,0.0f);
00024         m_MaxGravity.SetValue(0.0f,0.0f,0.0f);
00025         m_MinGravity.SetValue(0.0f,0.0f,0.0f);
00026     m_Type                              = PARTICULE_POINT;
00027         m_TimeLastParticule=0;
00028 
00029         m_MaxParticule  =10000;
00030         m_EmissionRate  =10;//in particule by seconde
00031         m_Pause=false;
00032         m_State=true;
00033         m_angle=5;
00034         m_rayon=3.0f;
00035         m_ParticuleSystemeName = new char[20];
00036         m_TypeEmmeteur=EMMETEUR_DISQUE;
00037 
00038         m_P1.SetValue(0.0f,0.0f,0.0f);
00039         m_P2.SetValue(10.0f,0.0f,0.0f);
00040 

~ExCSDKParticuleSyteme void   
 

Definition at line 42 of file ExCSDKParticuleSyteme.cpp.

00044 {


Member Function Documentation

void Draw void   
 

Definition at line 63 of file ExCSDKParticuleSyteme.cpp.

00065 {
00066 /*      ExCRandomNumber  Randomnum;
00067         double                   a,c;
00068         unsigned int    i;
00069 
00070         glPushMatrix();
00071                 
00072                 ExCVec3D Position;
00073                 
00074                 switch(m_TypeEmmeteur)
00075                 {
00076                 case EMMETEUR_POINT     :
00077                         Position=m_Position+m_P1;
00078                         break;
00079 
00080                 case EMMETEUR_LIGNE :
00081                 case EMMETEUR_RECTANGLE :
00082                 case EMMETEUR_CUBE :
00083                         Position.SetValue(Randomnum.getFloat(m_P1.m_Vector[0],m_P2.m_Vector[0]),
00084                                                                 Randomnum.getFloat(m_P1.m_Vector[1],m_P2.m_Vector[1]),
00085                                                                 Randomnum.getFloat(m_P1.m_Vector[2],m_P2.m_Vector[2]));
00086                         Position=m_Position+Position;
00087                         break;
00088 
00089                 case EMMETEUR_CERCLE :
00090                         a=Cos[m_angle]*m_rayon;
00091                         c=Sin[m_angle]*m_rayon;
00092                         m_angle=Randomnum.getInt(0,360);
00093                         Position.SetValue(a,0.0f,c);
00094                         Position=m_Position+Position;
00095                         break;
00096 
00097                 case EMMETEUR_DISQUE :
00098                         a=Cos[m_angle]*(Randomnum.getFloat(0.0f,m_rayon));
00099                         c=Sin[m_angle]*(Randomnum.getFloat(0.0f,m_rayon));
00100                         m_angle++;
00101                         if(m_angle>360)m_angle=0;
00102                         Position.SetValue(a,0.0f,c);
00103                         Position=m_Position+Position;
00104                         break;
00105 
00106                 case EMMETEUR_SPIRAL :
00107                         a=Cos[m_angle]*m_rayon;
00108                         c=Sin[m_angle]*m_rayon;
00109                         m_angle+=m_vitesseangle;
00110                         if(m_angle>360)m_angle=0;
00111                         Position.SetValue(a,0.0f,c);
00112                         Position=m_Position+Position;
00113                         break;
00114                 }
00115 
00116                 time_t ltime;
00117                 time( &ltime );
00118                 
00119                 // create new particule
00120                 if(!m_Pause)
00121                 {
00122                         if(m_TimeLastParticule<ltime)
00123                         {
00124                                 ExCSDKParticule Particule;
00125                                 ExCVec3D Velocity,Acceleration,Gravity;
00126                                 Particule.SetParticuleTexture(m_Texture);
00127                                 Particule.SetParticuleType(m_Type);
00128                                 Particule.SetParticulePosition(Position);
00129                                 Particule.SetParticuleLife(Randomnum.getInt(m_MinLifeSpan,m_MaxLifeSpan));
00130                                 Particule.SetParticuleWeight(Randomnum.getInt(m_MinWeight,m_MaxWeight));
00131                                 Particule.SetParticuleColorB(Randomnum.getInt(m_MinColorB,m_MaxColorB));
00132                                 Particule.SetParticuleColorG(Randomnum.getInt(m_MinColorG,m_MaxColorG));
00133                                 Particule.SetParticuleColorR(Randomnum.getInt(m_MinColorR,m_MaxColorR));
00134                                 Particule.SetParticuleBlending(Randomnum.getInt(m_MinBlending,m_MaxBlending));
00135                                 Particule.SetParticuleMass(1.0f);
00136                                 //Particule.SetParticuleSize(Randomnum.getFloat (m_MinSize,m_MaxSize));
00137                                 Velocity.m_Vector[0]=Randomnum.getFloat(m_MaxVelocity.m_Vector[0],m_MinVelocity.m_Vector[0]);
00138                                 Velocity.m_Vector[1]=Randomnum.getFloat(m_MaxVelocity.m_Vector[1],m_MinVelocity.m_Vector[1]);
00139                                 Velocity.m_Vector[2]=Randomnum.getFloat(m_MaxVelocity.m_Vector[2],m_MinVelocity.m_Vector[2]);
00140                                 Particule.SetParticuleVelocity(Velocity);
00141                                 Acceleration.m_Vector[0]=Randomnum.getFloat(m_MaxAcceleration.m_Vector[0],m_MinAcceleration.m_Vector[0]);
00142                                 Acceleration.m_Vector[1]=Randomnum.getFloat(m_MaxAcceleration.m_Vector[1],m_MinAcceleration.m_Vector[1]);
00143                                 Acceleration.m_Vector[2]=Randomnum.getFloat(m_MaxAcceleration.m_Vector[2],m_MinAcceleration.m_Vector[2]);
00144                                 Particule.SetParticuleAcceleration(Acceleration);
00145                                 Gravity.m_Vector[0]=Randomnum.getFloat(m_MaxGravity.m_Vector[0],m_MinGravity.m_Vector[0]);
00146                                 Gravity.m_Vector[1]=Randomnum.getFloat(m_MaxGravity.m_Vector[1],m_MinGravity.m_Vector[1]);
00147                                 Gravity.m_Vector[2]=Randomnum.getFloat(m_MaxGravity.m_Vector[2],m_MinGravity.m_Vector[2]);
00148                                 Particule.SetParticuleGravity(Gravity);
00149                                 Particule.PrecalculeParticuleTrajectory(0,Particule.GetParticuleLife());
00150                                 m_VecParticule.push_back(Particule);
00151                         }
00152                 }
00153         glPopMatrix();
00154         
00155         if(m_VecParticule.size()>0)
00156         {
00157                 
00158                 for(i=0,m_ItVecParticule=m_VecParticule.begin();i<m_VecParticule.size();m_ItVecParticule++,i++)
00159                 {
00160                         m_ItVecParticule->Draw();
00161                         if(!m_Pause)m_ItVecParticule->DecreaseLifeSpan();
00162                         if(!m_State)m_ItVecParticule->DecreaseLifeSpan();
00163                         if(m_ItVecParticule->GetParticuleLife()<0)
00164                         {
00165                                 m_VecParticule.erase(m_ItVecParticule);
00166                         }
00167                 }
00168         }*/

ExCVec3D GetParticuleMaxAcceleration void    [inline]
 

Definition at line 144 of file ExCSDKParticuleSyteme.h.

00144 {m_MaxAcceleration=Acceleration;}

int GetParticuleMaxBlending void    [inline]
 

Definition at line 134 of file ExCSDKParticuleSyteme.h.

References m_MaxBlending.

00134 {m_MaxBlending=Blending;}

int GetParticuleMaxColorB void    [inline]
 

Definition at line 129 of file ExCSDKParticuleSyteme.h.

References m_MaxColorB.

00129 {m_MaxColorB=ColorB;}

int GetParticuleMaxColorG void    [inline]
 

Definition at line 124 of file ExCSDKParticuleSyteme.h.

References m_MaxColorG.

00124 {m_MaxColorG=ColorG;}

int GetParticuleMaxColorR void    [inline]
 

Definition at line 119 of file ExCSDKParticuleSyteme.h.

References m_MaxColorR.

00119 {m_MaxColorR=ColorR;}

int GetParticuleMaxLife void    [inline]
 

Definition at line 104 of file ExCSDKParticuleSyteme.h.

References m_MaxLifeSpan.

00104 {m_MaxLifeSpan=life;}

float GetParticuleMaxSize void    [inline]
 

Definition at line 109 of file ExCSDKParticuleSyteme.h.

References m_MaxSize.

00109 {m_MaxSize=Size;}

ExCVec3D GetParticuleMaxVelocity void    [inline]
 

Definition at line 139 of file ExCSDKParticuleSyteme.h.

00139 {m_MaxVelocity=Velocity;}

int GetParticuleMaxWeight void    [inline]
 

Definition at line 114 of file ExCSDKParticuleSyteme.h.

References m_MaxWeight.

00114 {m_MaxWeight=Weight;}

ExCVec3D GetParticuleMinAcceleration void    [inline]
 

Definition at line 146 of file ExCSDKParticuleSyteme.h.

00146 {m_MinAcceleration=Acceleration;}

int GetParticuleMinBlending void    [inline]
 

Definition at line 136 of file ExCSDKParticuleSyteme.h.

References m_MinBlending.

00136 {m_MinBlending=Blending;}

int GetParticuleMinColorB void    [inline]
 

Definition at line 131 of file ExCSDKParticuleSyteme.h.

References m_MinColorB.

00131 {m_MinColorB=ColorB;}

int GetParticuleMinColorG void    [inline]
 

Definition at line 126 of file ExCSDKParticuleSyteme.h.

References m_MinColorG.

00126 {m_MinColorG=ColorG;}

int GetParticuleMinColorR void    [inline]
 

Definition at line 121 of file ExCSDKParticuleSyteme.h.

References m_MinColorR.

00121 {m_MinColorR=ColorR;}

int GetParticuleMinLife void    [inline]
 

Definition at line 106 of file ExCSDKParticuleSyteme.h.

References m_MinLifeSpan.

00106 {m_MinLifeSpan=life;}

float GetParticuleMinSize void    [inline]
 

Definition at line 111 of file ExCSDKParticuleSyteme.h.

References m_MinSize.

00111 {m_MinSize=Size;}

ExCVec3D GetParticuleMinVelocity void    [inline]
 

Definition at line 141 of file ExCSDKParticuleSyteme.h.

00141 {m_MinVelocity=Velocity;}

int GetParticuleMinWeight void    [inline]
 

Definition at line 116 of file ExCSDKParticuleSyteme.h.

References m_MinWeight.

00116 {m_MinWeight=Weight;}

char* GetParticuleSystemeName void    [inline]
 

Definition at line 94 of file ExCSDKParticuleSyteme.h.

References m_ParticuleSystemeName.

00095 {return m_ParticuleSystemeName;}

bool GetParticuleSystemeState void    [inline]
 

Definition at line 97 of file ExCSDKParticuleSyteme.h.

00098 {return m_State;}

bool LoadParticuleSysteme const char *    FileName
 

Definition at line 191 of file ExCSDKParticuleSyteme.cpp.

00193 {
00194 /*      SetParticuleTexture("star");
00195         m_Type=PARTICULE_TEXTURE;
00196 
00197         int i=0;
00198         char                            ch;
00199         int                                     FileSize;
00200         FILE                            *MyFile;
00201         bool                            endfile=false;
00202         std::string                     StBuffer;
00203         char                            buffer[255],bufferbis[255];
00204         std::vector<float>      vecvalue;
00205 
00206         
00207         sprintf(buffer,"../Data/ParticuleSystem/%s",FileName);
00208         m_ParticuleSystemeName=new char[strlen(FileName)];
00209         sprintf(m_ParticuleSystemeName,"%s",FileName);
00210     
00211         MyFile=fopen (buffer,"r");
00212         if(!MyFile)
00213         {
00214                 sprintf(bufferbis,"Particule syteme File not found:%s",buffer);
00215                 AfxMessageBox(bufferbis);
00216                 return false;
00217         }else
00218         {
00219                 sprintf(buffer,"Loading Particule systeme file :%s",FileName);
00220                 AfxMessageBox(buffer);
00221         
00222                 fseek(MyFile,0,SEEK_END);
00223                 FileSize=ftell(MyFile);
00224                 sprintf(bufferbis,"Size:%d",FileSize);
00225                 AfxMessageBox(bufferbis);
00226                 //Start of file
00227                 fseek(MyFile,0,SEEK_SET);
00228                 do
00229                 {
00230                         fread(&ch,sizeof(char),1,MyFile);
00231                 }while(ch!='#');
00232                 //reading file type;
00233                 do
00234                 {
00235                         fread(&ch,sizeof(char),1,MyFile);
00236                         StBuffer=StBuffer+ch;   
00237                 }while(ch!='#');
00238                 if(strcmp(StBuffer.data(),"particulesystem#")==0)
00239                 {
00240                         for(i=0;i<44;i++)
00241                         {
00242                                 StBuffer.erase(StBuffer.begin(),StBuffer.end());
00243                                 do
00244                                 {
00245                                                 fread(&ch,sizeof(char),1,MyFile);
00246                                                 StBuffer=StBuffer+ch;
00247                                 }while(ch!='#');
00248                                 StBuffer.erase(StBuffer.begin(),StBuffer.end());
00249                                 do
00250                                 {
00251                                                 fread(&ch,sizeof(char),1,MyFile);
00252                                                 StBuffer=StBuffer+ch;
00253                                 }while(ch!='#');
00254                                 
00255                                 StBuffer.erase(StBuffer.end()-1,StBuffer.end());
00256                                 
00257                                 try
00258                                 {
00259                                         vecvalue.push_back(atof(StBuffer.data()));
00260                                 }catch(...)
00261                                 {
00262                                         vecvalue.push_back(0);
00263                                 }
00264                         }
00265                         
00266                         
00267                         //read texture for particule
00268                         StBuffer.erase(StBuffer.begin(),StBuffer.end());
00269                         do
00270                         {
00271                                 fread(&ch,sizeof(char),1,MyFile);
00272                                 StBuffer=StBuffer+ch;
00273                         }while(ch!='#');
00274 
00275                         StBuffer.erase(StBuffer.begin(),StBuffer.end());
00276                         do
00277                         {
00278                                 fread(&ch,sizeof(char),1,MyFile);
00279                                 StBuffer=StBuffer+ch;
00280                         }while(ch!='#');
00281                         StBuffer.erase(StBuffer.end()-1,StBuffer.end());
00282                         
00283                         SetParticuleTexture((char *)StBuffer.data());
00284                         //-----------------------------------
00285                         m_EmissionRate  =vecvalue.at(0);
00286                         m_MaxParticule  =vecvalue.at(1);
00287                         m_TypeEmmeteur=vecvalue.at(2);
00288                         m_P1.SetValue(vecvalue.at(3),vecvalue.at(4),vecvalue.at(5));
00289                         m_P2.SetValue(vecvalue.at(6),vecvalue.at(7),vecvalue.at(8));
00290                         m_rayon=vecvalue.at(9);
00291                         m_vitesseangle=vecvalue.at(10);
00292                         m_MaxLifeSpan   = vecvalue.at(11);
00293                         m_MinLifeSpan   = vecvalue.at(12);
00294                         m_MaxSize               = vecvalue.at(13);
00295                         m_MinSize               = vecvalue.at(14);      
00296                         m_MaxWeight             = vecvalue.at(15);
00297                         m_MinWeight             = vecvalue.at(16);
00298                         m_MaxColorR             = vecvalue.at(17);
00299                         m_MinColorR             = vecvalue.at(18);
00300                         m_MaxColorG             = vecvalue.at(19);
00301                         m_MinColorG             = vecvalue.at(20);
00302                         m_MaxColorB             = vecvalue.at(21);
00303                         m_MinColorB             = vecvalue.at(22);
00304                         m_MaxBlending   = vecvalue.at(23);
00305                         m_MinBlending   = vecvalue.at(24);      
00306                         m_MaxVelocity.SetValue(vecvalue.at(25),vecvalue.at(26),vecvalue.at(27));
00307                         m_MinVelocity.SetValue(vecvalue.at(28),vecvalue.at(29),vecvalue.at(30));        
00308                         m_MaxAcceleration.SetValue(vecvalue.at(31),vecvalue.at(32),vecvalue.at(33));
00309                         m_MinAcceleration.SetValue(vecvalue.at(34),vecvalue.at(35),vecvalue.at(36));
00310                         m_MaxGravity.SetValue(vecvalue.at(37),vecvalue.at(38),vecvalue.at(39));
00311                         m_MinGravity.SetValue(vecvalue.at(40),vecvalue.at(41),vecvalue.at(42));
00312                         
00313                         m_Type                          = vecvalue.at(43);
00314                         
00315                         return true;
00316                 }else
00317                 {
00318                         sprintf(buffer,"%s is not a valide particule syteme file",FileName);
00319                         AfxMessageBox(buffer);
00320                         return false;
00321                 }
00322                 fclose(MyFile);
00323         }*/
00324 return false;

bool LoadTexture const char *    name
 

Definition at line 187 of file ExCSDKParticuleSyteme.cpp.

Referenced by SetParticuleTexture().

00189 {
00190         return true;

void Pause void   
 

Definition at line 176 of file ExCSDKParticuleSyteme.cpp.

References m_Pause.

00178 {
00179         m_Pause=true;

bool SaveParticuleSysteme const char *    FileName
 

void SetParticuleMaxAcceleration ExCVec3D    Acceleration [inline]
 

Definition at line 143 of file ExCSDKParticuleSyteme.h.

00144 {m_MaxAcceleration=Acceleration;}

void SetParticuleMaxBlending int    Blending [inline]
 

Definition at line 133 of file ExCSDKParticuleSyteme.h.

00134 {m_MaxBlending=Blending;}

void SetParticuleMaxColorB int    ColorB [inline]
 

Definition at line 128 of file ExCSDKParticuleSyteme.h.

00129 {m_MaxColorB=ColorB;}

void SetParticuleMaxColorG int    ColorG [inline]
 

Definition at line 123 of file ExCSDKParticuleSyteme.h.

00124 {m_MaxColorG=ColorG;}

void SetParticuleMaxColorR int    ColorR [inline]
 

Definition at line 118 of file ExCSDKParticuleSyteme.h.

00119 {m_MaxColorR=ColorR;}

void SetParticuleMaxLife int    life [inline]
 

Definition at line 103 of file ExCSDKParticuleSyteme.h.

00104 {m_MaxLifeSpan=life;}

void SetParticuleMaxSize float    Size [inline]
 

Definition at line 108 of file ExCSDKParticuleSyteme.h.

00109 {m_MaxSize=Size;}

void SetParticuleMaxVelocity ExCVec3D    Velocity [inline]
 

Definition at line 138 of file ExCSDKParticuleSyteme.h.

00139 {m_MaxVelocity=Velocity;}

void SetParticuleMaxWeight int    Weight [inline]
 

Definition at line 113 of file ExCSDKParticuleSyteme.h.

00114 {m_MaxWeight=Weight;}

void SetParticuleMinAcceleration ExCVec3D    Acceleration [inline]
 

Definition at line 145 of file ExCSDKParticuleSyteme.h.

00145 {return m_MaxAcceleration;}

void SetParticuleMinBlending int    Blending [inline]
 

Definition at line 135 of file ExCSDKParticuleSyteme.h.

References m_MaxBlending.

00135 {return m_MaxBlending;}

void SetParticuleMinColorB int    ColorB [inline]
 

Definition at line 130 of file ExCSDKParticuleSyteme.h.

References m_MaxColorB.

00130 {return m_MaxColorB;}

void SetParticuleMinColorG int    ColorG [inline]
 

Definition at line 125 of file ExCSDKParticuleSyteme.h.

References m_MaxColorG.

00125 {return m_MaxColorG;}

void SetParticuleMinColorR int    ColorR [inline]
 

Definition at line 120 of file ExCSDKParticuleSyteme.h.

References m_MaxColorR.

00120 {return m_MaxColorR;}

void SetParticuleMinLife int    life [inline]
 

Definition at line 105 of file ExCSDKParticuleSyteme.h.

References m_MaxLifeSpan.

00105 {return m_MaxLifeSpan;}

void SetParticuleMinSize float    Size [inline]
 

Definition at line 110 of file ExCSDKParticuleSyteme.h.

References m_MaxSize.

00110 {return m_MaxSize;}

void SetParticuleMinVelocity ExCVec3D    Velocity [inline]
 

Definition at line 140 of file ExCSDKParticuleSyteme.h.

00140 {return m_MaxVelocity;}

void SetParticuleMinWeight int    Weight [inline]
 

Definition at line 115 of file ExCSDKParticuleSyteme.h.

References m_MaxWeight.

00115 {return m_MaxWeight;}

void SetParticuleSystemeName char *    name
 

Definition at line 46 of file ExCSDKParticuleSyteme.cpp.

References m_ParticuleSystemeName.

00048 {
00049         m_ParticuleSystemeName=new char[strlen(name)];
00050         strcpy(m_ParticuleSystemeName,name);

void SetParticuleSystemeState bool    state [inline]
 

Definition at line 98 of file ExCSDKParticuleSyteme.h.

References m_State.

00098 {return m_State;}

void SetParticuleTexture char *    texture
 

Definition at line 58 of file ExCSDKParticuleSyteme.cpp.

References LoadTexture().

00060 {
00061         LoadTexture(texture);

void SetParticuleType int    type
 

Definition at line 52 of file ExCSDKParticuleSyteme.cpp.

References m_Type.

00054 {
00055         m_Type=type;
00056         if(m_Type>3)m_Type=1;

void Start void   
 

Definition at line 170 of file ExCSDKParticuleSyteme.cpp.

References m_Pause, and m_State.

00172 {
00173         m_State=true;
00174         m_Pause=false;

void Stop void   
 

Definition at line 181 of file ExCSDKParticuleSyteme.cpp.

References m_Pause, and m_State.

00183 {
00184         m_Pause=true;
00185         m_State=false;


Field Documentation

int m_angle [protected]
 

Definition at line 50 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

float m_EmissionRate [protected]
 

Definition at line 42 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

std::vector<ExCSDKParticule>::iterator m_ItVecParticule [protected]
 

Definition at line 32 of file ExCSDKParticuleSyteme.h.

ExCVec3D m_MaxAcceleration [protected]
 

Definition at line 74 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

int m_MaxBlending [protected]
 

Definition at line 70 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleMaxBlending(), and SetParticuleMinBlending().

int m_MaxColorB [protected]
 

Definition at line 68 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleMaxColorB(), and SetParticuleMinColorB().

int m_MaxColorG [protected]
 

Definition at line 66 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleMaxColorG(), and SetParticuleMinColorG().

int m_MaxColorR [protected]
 

Definition at line 64 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleMaxColorR(), and SetParticuleMinColorR().

ExCVec3D m_MaxGravity [protected]
 

Definition at line 76 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

int m_MaxLifeSpan [protected]
 

Definition at line 58 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleMaxLife(), and SetParticuleMinLife().

int m_MaxParticule [protected]
 

Definition at line 43 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

float m_MaxSize [protected]
 

Definition at line 60 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleMaxSize(), and SetParticuleMinSize().

ExCVec3D m_MaxVelocity [protected]
 

Definition at line 72 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

int m_MaxWeight [protected]
 

Definition at line 62 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleMaxWeight(), and SetParticuleMinWeight().

ExCVec3D m_MinAcceleration [protected]
 

Definition at line 75 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

int m_MinBlending [protected]
 

Definition at line 71 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and GetParticuleMinBlending().

int m_MinColorB [protected]
 

Definition at line 69 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and GetParticuleMinColorB().

int m_MinColorG [protected]
 

Definition at line 67 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and GetParticuleMinColorG().

int m_MinColorR [protected]
 

Definition at line 65 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and GetParticuleMinColorR().

ExCVec3D m_MinGravity [protected]
 

Definition at line 77 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

int m_MinLifeSpan [protected]
 

Definition at line 59 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and GetParticuleMinLife().

float m_MinSize [protected]
 

Definition at line 61 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and GetParticuleMinSize().

ExCVec3D m_MinVelocity [protected]
 

Definition at line 73 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

int m_MinWeight [protected]
 

Definition at line 63 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and GetParticuleMinWeight().

ExCVec3D m_P1 [protected]
 

Definition at line 45 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

ExCVec3D m_P2 [protected]
 

Definition at line 46 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

char* m_ParticuleSystemeName [protected]
 

Definition at line 39 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), GetParticuleSystemeName(), and SetParticuleSystemeName().

bool m_Pause [protected]
 

Definition at line 36 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), Pause(), Start(), and Stop().

ExCVec3D m_Position [protected]
 

Definition at line 47 of file ExCSDKParticuleSyteme.h.

float m_rayon [protected]
 

Definition at line 49 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

bool m_State [protected]
 

Definition at line 35 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), SetParticuleSystemeState(), Start(), and Stop().

GLuint m_Texture [protected]
 

Definition at line 54 of file ExCSDKParticuleSyteme.h.

float m_TimeLastParticule [protected]
 

Definition at line 38 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

int m_Type [protected]
 

Definition at line 57 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme(), and SetParticuleType().

int m_TypeEmmeteur [protected]
 

Definition at line 44 of file ExCSDKParticuleSyteme.h.

Referenced by ExCSDKParticuleSyteme().

std::vector<ExCSDKParticule> m_VecParticule [protected]
 

Definition at line 31 of file ExCSDKParticuleSyteme.h.

int m_vitesseangle [protected]
 

Definition at line 51 of file ExCSDKParticuleSyteme.h.


The documentation for this class was generated from the following files:
Generated on Tue Dec 10 18:20:28 2002 for ExNihilo by doxygen1.3-rc1