00001 /* 00002 * ExNihilo 3D Engine 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Library General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 * Please read AUTHORS file !!! 00019 * 00020 * $Id: ExCMap.h,v 1.11 2002/11/19 17:13:26 data Exp $ 00021 * 00022 */ 00023 00024 #ifndef __EXMAP_H__ 00025 #define __EXMAP_H__ 00026 //-------------------------------- 00027 // File to include 00028 //-------------------------------- 00029 #include "ExDefine.h" 00030 #include "ExMath.h" 00031 #include "ExManagerTexture.h" 00032 #include "ExCGizmoRectangle.h" 00033 #include "ExCFrustum.h" 00034 #include "ExCOctree.h" 00035 #include "ExCObject3D.h" 00036 00037 //-------------------------------- 00038 class ExCMap :public ExCObject3D 00039 { 00040 protected: 00041 //-------------------------------- 00042 // Variable 00043 //-------------------------------- 00044 00045 ExManagerTexture *ManagerTexture; 00046 00047 std::vector<ExCVertex> m_VecVertex; 00048 std::vector<ExCVertex>::iterator m_ItVecVertex; 00049 std::vector<ExCMesh> m_VecMesh; 00050 std::vector<ExCMesh>::iterator m_ItVecMesh; 00051 00052 00053 long m_NumberMesh; 00054 long m_NumberVertex; 00055 int m_RenderMode; 00056 00057 GLuint m_GlListId; 00058 GLuint m_GlSkyBoxListId; 00059 00060 bool m_ShowSkybox; 00061 bool m_ShowMesh; 00062 bool m_OctreeState; 00063 bool m_ShowOctreeSubdivision; 00064 00065 00066 00067 void DrawAllMesh(void); 00068 void DrawMeshInFrustrum(void); 00069 void BuildSkyBox(void); 00070 void BuildOctree(void); 00071 void BuilList(void); 00072 void BuildVertexArrays(void); 00073 00074 00075 00076 //ExCOctree m_Octree; 00077 //ExCFrustum Frustrum; 00078 public: 00079 00080 std::string m_STextureBoxNameTop; 00081 std::string m_STextureBoxNameBottom; 00082 std::string m_STextureBoxNameFront; 00083 std::string m_STextureBoxNameBack; 00084 std::string m_STextureBoxNameLeft; 00085 std::string m_STextureBoxNameRight; 00086 //-------------------------------- 00087 // Constructor // Destructor 00088 //-------------------------------- 00089 ExCMap(void); 00090 ~ExCMap(void); 00091 //-------------------------------- 00092 // Methode 00093 //-------------------------------- 00094 inline void ShowSkybox(void){m_ShowSkybox=true;} 00095 inline void HideSkybox(void){m_ShowSkybox=false;} 00096 inline void ShowMesh(void){m_ShowMesh=true;} 00097 inline void HideMesh(void){m_ShowMesh=false;} 00098 inline void EnableOctree(void){m_OctreeState=true;} 00099 inline void DisableOctree(void){m_OctreeState=false;} 00100 inline void ShowOctreeSubdivision(void){m_ShowOctreeSubdivision=true;} 00101 inline void HideOctreeSubdivision(void){m_ShowOctreeSubdivision=false;} 00102 00103 std::ostrstream *Consol; 00104 void (*WriteToConsol)(const char *Label); 00105 00106 inline void SetNumberMesh(long NumberMesh){m_NumberMesh=NumberMesh;} 00107 00108 inline long GetNumberMesh(void){return m_NumberMesh;} 00109 inline int GetRenderMode(void){return m_RenderMode;} 00110 inline GLuint GetGlListId(void){return m_GlListId;} 00111 inline void SetManagerTexture(ExManagerTexture * Texture){ManagerTexture=Texture;} 00112 00113 bool LoadMap(const char *FileName); 00114 void Draw(void); 00115 00116 00117 }; 00118 #endif //__EXMAP_H__