00001 /* 00002 * ExNihilo 3D Engine 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Library General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 * Please read AUTHORS file !!! 00019 * 00020 00021 * 00022 */ 00023 00024 #ifndef __EXCMODELMD2_H__ 00025 #define __EXCMODELMD2_H__ 00026 //-------------------------------- 00027 // File to include 00028 //-------------------------------- 00029 #include "ExDefine.h" 00030 #include "ExMath.h" 00031 #include "ExCModelMD.h" 00032 #include "ExCImageLoader.h" 00033 //-------------------------------- 00034 // These are the needed defines for the max values when loading .MD2 files 00035 #define MD2_MAX_TRIANGLES 4096 00036 #define MD2_MAX_VERTICES 2048 00037 #define MD2_MAX_TEXCOORDS 2048 00038 #define MD2_MAX_FRAMES 512 00039 #define MD2_MAX_SKINS 32 00040 #define MD2_MAX_FRAMESIZE (MD2_MAX_VERTICES * 4 + 128) 00041 00042 // This holds the header information that is read in at the beginning of the file 00043 typedef struct 00044 { 00045 int ident; // identifies as MD2 file "IDP2" 00046 int version; // mine is 8 00047 int skinwidth; // width of texture 00048 int skinheight; // height of texture 00049 int framesize; // number of bytes per frame 00050 int numSkins; // number of textures 00051 int numXYZ; // number of points 00052 int numST; // number of texture 00053 int numTris; // number of triangles 00054 int numGLcmds; 00055 int numFrames; // total number of frames 00056 int offsetSkins; // offset to skin names (64 bytes each) 00057 int offsetST; // offset of texture s-t values 00058 int offsetTris; // offset of triangle mesh 00059 int offsetFrames; // offset of frame data (points) 00060 int offsetGLcmds; // type of OpenGL commands to use 00061 int offsetEnd; // end of file 00062 } modelHeader_t; 00063 // This stores the frames vertices after they have been transformed 00064 // info for a single frame point 00065 typedef struct 00066 { 00067 short s; 00068 short t; 00069 } stIndex_t; 00070 00071 typedef struct 00072 { 00073 unsigned char v[3]; 00074 unsigned char normalIndex; // not used 00075 } framePoint_t; 00076 00077 // information for a single frame 00078 typedef struct 00079 { 00080 float scale[3]; 00081 float translate[3]; 00082 char name[16]; 00083 framePoint_t fp[1]; 00084 } frame_t; 00085 // data for a single triangle 00086 typedef struct 00087 { 00088 unsigned short meshIndex[3]; // vertex indices 00089 unsigned short stIndex[3]; // texture coordinate indices 00090 } mesh_t; 00091 //-------------------------------- 00092 class ExCModelMD2 : public ExCModelMD 00093 { 00094 protected: 00095 int m_magic; // This is used to identify the file 00096 int m_version; // The version number of the file (Must be 8) 00097 int m_skinWidth; // The skin width in pixels 00098 int m_skinHeight; // The skin height in pixels 00099 int m_frameSize; // The size in bytes the frames are 00100 int m_numSkins; // The number of skins associated with the model 00101 int m_numVertices; // The number of vertices (constant for each frame) 00102 int m_numTexCoords; // The number of texture coordinates 00103 int m_numTriangles; // The number of faces (polygons) 00104 int m_numGlCommands; // The number of gl commands 00105 //int m_numFrames; // The number of animation frames 00106 int m_offsetSkins; // The offset in the file for the skin data 00107 int m_offsetTexCoords; // The offset in the file for the texture data 00108 int m_offsetTriangles; // The offset in the file for the face data 00109 int m_offsetFrames; // The offset in the file for the frames data 00110 int m_offsetGlCommands; // The offset in the file for the gl commands data 00111 int m_offsetEnd; // The end of the file offset 00112 00113 //-------------------------------- 00114 // Variable 00115 //-------------------------------- 00116 std::vector<std::string> m_VecSkin; 00117 std::vector<ExCVec2D> m_VecTexture; 00118 std::vector< std::pair<ExCVec3D , ExCVec3D > > m_VecTriangle; 00119 std::vector<ExCVec3D> m_VecVertex; 00120 std::string m_Skin; 00121 //-------------------------------- 00122 // Methode 00123 //-------------------------------- 00124 00125 public: 00126 //-------------------------------- 00127 // Constructor // Destructor 00128 //-------------------------------- 00129 ExCModelMD2(void); 00130 //ExCModelMD2(const ExCModelMD2& copy); 00131 ~ExCModelMD2(void); 00132 //-------------------------------- 00133 // Methode 00134 //-------------------------------- 00135 void Draw(void); 00136 void DrawFrameFromFile(int NumFrame,int interpolation); 00137 bool Load(std::string FileName); 00138 void StopRun(void); 00139 void StartRun(void); 00140 void StartAction(std::string Action); 00141 void StopAction(void); 00142 void Process(std::string Action); 00143 }; 00144 #endif //__EXCMODELMD2_H__