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ExCModelASC.h

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020 
00021  *
00022  */
00023 
00024 #ifndef __EXCMODELASC_H__
00025 #define __EXCMODELASC_H__
00026 //--------------------------------
00027 // File to include
00028 //--------------------------------
00029 #include "ExDefine.h"
00030 #include "ExMath.h"
00031 #include "ExCModel.h"
00032 //--------------------------------
00033 class ExCModelASC : public ExCModel
00034 {
00035 protected:
00036 //--------------------------------
00037 // Variable
00038 //--------------------------------
00039 struct MeshAsc
00040 {
00041         ExCVec3D VecAB,VecBC,VecCA;
00042         ExCVec2D VecTAB,VecTBC,VecTCA;
00043         std::string                     m_Material;
00044 };
00045 
00046 
00047 struct ObjAsc
00048 {
00049         std::vector<ExCVec3D >  m_VecVertex;
00050         std::vector<ExCVec2D >  m_VecTexture;
00051         std::vector<ExCVec3D >  m_VecFace;
00052         std::string                             m_Texture;
00053         std::string                             m_ObjectName;
00054         int                                             m_Smoothing;
00055         
00056         ExCVec3D                                m_BoxPoint[8];
00057 };
00058         
00059         GLuint                                  m_ListId;
00060         ExCVec3D                                m_AmbiantLight;
00061         int                                             m_NumberObject;
00062         std::vector<ObjAsc>             m_VecObject;
00063         std::vector<MeshAsc >   m_VecMesh;
00064 //--------------------------------
00065 // Methode
00066 //--------------------------------
00067         void BuildList(int Rendu);
00068         
00069 public:
00070 //--------------------------------
00071 // Constructor // Destructor
00072 //--------------------------------
00073         ExCModelASC(void);
00074         ExCModelASC(std::string FileName);
00075         ~ExCModelASC(void);
00076 //--------------------------------
00077 // Methode
00078 //--------------------------------
00079         void Draw(void);
00080         void ProcessLine(std::string Line);
00081         bool LoadFile(std::string FileName);
00082 };
00083 #endif //__EXCMODELASC_H__

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