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ExCTexture.h

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  * $Id: ExCTexture.h,v 1.8 2002/11/19 17:13:26 data Exp $
00021  *
00022  */
00023 
00024 #ifndef __EXCTEXTURE_H__
00025 #define __EXCTEXTURE_H__
00026 //--------------------------------
00027 // File to include
00028 //--------------------------------
00029 #include "ExDefine.h"
00030 #include "ExMath.h"
00031 #include "ExCObject.h"
00032 #include "ExCImageLoader.h"
00033 //--------------------------------
00034 class ExCTexture : public ExCObject 
00035 {
00036 private:
00037 //--------------------------------
00038 // Variable
00039 //--------------------------------
00040 public:
00041         GLuint          m_Texture;
00042         ExCImageLoader  *m_Image;
00043 //--------------------------------
00044 // Constructor // Destructor
00045 //--------------------------------
00046         ExCTexture(void);
00047         ExCTexture(std::string FileName);
00048         ~ExCTexture(void);
00049 //--------------------------------
00050 // Methode
00051 //--------------------------------
00052         void SetName(std::string         Name);
00053         bool LoadFile(std::string FileName);
00054         void SetActive(void);
00055         inline GLuint GetGlTextureId(void){return m_Texture;}
00056 };
00057 #endif //__EXCTEXTURE_H__

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