Main Page   Namespace List   Class Hierarchy   Alphabetical List   Data Structures   File List   Namespace Members   Data Fields   Globals  

ExCVec3D.h

Go to the documentation of this file.
00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  * $Id: ExCVec3D.h,v 1.8 2002/11/09 16:09:40 data Exp $
00021  *
00022  */
00023 
00024 
00025 #ifndef __EXCVEC3D_H__
00026 #define __EXCVEC3D_H__
00027 
00028 #include "ExDefine.h"
00029 #include <math.h>
00030 #include <cmath>
00031 
00032 class ExCVec3D  
00033 {
00034 public:
00035 //--------------------------------
00036 //Variable
00037 //--------------------------------
00038         float m_Vector[3];
00039 //--------------------------------
00040 //Constructor // Destructor
00041 //--------------------------------
00042         ExCVec3D();
00043         ExCVec3D(float x,float y,float z);
00044         ExCVec3D(float x,float y);
00045         ExCVec3D(float x);
00046         ExCVec3D(const ExCVec3D &vec);
00047         ~ExCVec3D();
00048 //--------------------------------
00049 //Methode
00050 //--------------------------------
00051         float GetVectorLenght(void);
00052         ExCVec3D GetVecNormale(void);
00053         void SetValue(float x,float y,float z);
00054         inline void SetX(float val){m_Vector[0]=val;}
00055         inline void SetY(float val){m_Vector[1]=val;}
00056         inline void SetZ(float val){m_Vector[2]=val;}
00057         inline float GetX(void){return m_Vector[0];}
00058         inline float GetY(void){return m_Vector[1];}
00059         inline float GetZ(void){return m_Vector[2];}
00060 //--------------------------------
00061 // Operator
00062 //--------------------------------
00063         ExCVec3D& operator=(const ExCVec3D& Vec);
00064         bool  operator==(const ExCVec3D& Vec);
00065         ExCVec3D  operator+(const ExCVec3D& Vec);
00066         //ExCVec3D  operator+=(const ExCVec3D& Vec);
00067         ExCVec3D  operator++();
00068         ExCVec3D  operator++(int);
00069         ExCVec3D  operator-(const ExCVec3D& Vec);
00070         //ExCVec3D  operator-=(const ExCVec3D& Vec);
00071         ExCVec3D  operator--();
00072         ExCVec3D  operator--(int);
00073         ExCVec3D  operator*(const ExCVec3D& Vec);
00074         //ExCVec3D  operator*=(const ExCVec3D& Vec);
00075         ExCVec3D  operator*(float scalar);
00076         //ExCVec3D  operator*=(float scalar);
00077         ExCVec3D  operator/(const ExCVec3D& Vec);
00078         //ExCVec3D  operator/=(const ExCVec3D& Vec);
00079         ExCVec3D  operator/(float scalar);
00080         //ExCVec3D  operator/=(float scalar);
00081 //--------------------------------
00082 // friends
00083 //--------------------------------      
00084         friend std::ostream& operator<<(std::ostream& s,const ExCVec3D &vec);
00085         friend std::ostrstream& operator<<(std::ostrstream& s,const ExCVec3D &vec);
00086 };
00087 
00088 #endif // __EXCVEC3D_H__
00089 

Generated on Tue Dec 10 18:20:05 2002 for ExNihilo by doxygen1.3-rc1