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00024 #include "ExCModelASC.h"
00025
00026 ExCModelASC::ExCModelASC(void)
00027 {
00028 Guard(ExCModelASC::ExCModelASC(void))
00029 m_NumberObject=-1;
00030 m_ListId=-1;
00031 UnGuard
00032 }
00033
00034 ExCModelASC::ExCModelASC(std::string FileName)
00035 {
00036 Guard(ExCModelASC::ExCModelASC(std::string FileName))
00037 m_NumberObject=-1;
00038 m_ListId=-1;
00039 LoadFile(FileName);
00040 UnGuard
00041 }
00042
00043 ExCModelASC::~ExCModelASC(void)
00044 {
00045 Guard(ExCModelASC::~ExCModelASC(void))
00046 UnGuard
00047 }
00048
00049 void ExCModelASC::Draw(void)
00050 {
00051 Guard(void ExCModelASC::Draw(void))
00052 glPushMatrix();
00053 glDisable(GL_LIGHTING);
00054 ExCModel::Draw();
00055 if(m_ListId==-1){
00056 BuildList(RENDER_TEXTURES);
00057 std::cout<<"build asc list"<<std::endl;
00058 }
00059 glCallList(m_ListId);
00060 glEnable(GL_LIGHTING);
00061 glPopMatrix();
00062 UnGuard
00063 }
00064
00065 bool ExCModelASC::LoadFile(std::string FileName)
00066 {
00067 Guard(bool ExCModelASC::LoadFile(std::string FileName))
00068 std::ifstream fin;
00069 std::string buffer;
00070 char b[256];
00071 SetName(ExNihilo::ExtracValueFromSring(FileName,"../Data/Modeles/",".asc"));
00072 fin.open(FileName.data(),std::ios::in);
00073 if(fin.is_open())
00074 {
00075 try
00076 {
00077 do
00078 {
00079 memset(b,0,255);
00080 fin.getline(b,256,'\n');
00081 ProcessLine(b);
00082 }while(!fin.eof());
00083
00084 MeshAsc Mesh;
00085 for(unsigned int i =0;i<m_VecObject.size();++i)
00086 {
00087 for(unsigned int j =0;j<m_VecObject.at(i).m_VecFace.size();j++)
00088 {
00089 Mesh.VecAB.SetX(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetX());
00090 Mesh.VecAB.SetY(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetY());
00091 Mesh.VecAB.SetZ(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetZ());
00092
00093 Mesh.VecBC.SetX(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetX());
00094 Mesh.VecBC.SetY(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetY());
00095 Mesh.VecBC.SetZ(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetZ());
00096
00097 Mesh.VecCA.SetX(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetX());
00098 Mesh.VecCA.SetY(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetY());
00099 Mesh.VecCA.SetZ(m_VecObject.at(i).m_VecVertex.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetZ());
00100
00101 Mesh.VecTAB.SetX(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetX());
00102 Mesh.VecTAB.SetY(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetX()).GetY());
00103
00104 Mesh.VecTBC.SetX(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetX());
00105 Mesh.VecTBC.SetY(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetY()).GetY());
00106
00107 Mesh.VecTCA.SetX(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetX());
00108 Mesh.VecTCA.SetY(m_VecObject.at(i).m_VecTexture.at(m_VecObject.at(i).m_VecFace.at(j).GetZ()).GetY());
00109 Mesh.m_Material= m_VecObject.at(i).m_Texture;
00110 m_VecMesh.push_back(Mesh);
00111 }
00112 }
00113 m_VecObject.clear();
00114 return true;
00115 }catch(...){throw ExCExpFileReadError();}
00116 }
00117 throw ExCExpFileNotFound();
00118 return false;
00119 UnGuard
00120 }
00121
00122 void ExCModelASC::ProcessLine(std::string Line)
00123 {
00124 Guard(void ExCModelASC::ProcessLine(std::string Line))
00125 if(Line.find("Ambient light color:")!=std::string::npos){
00126 m_AmbiantLight.SetValue(atof(ExNihilo::ExtracValueFromSring(Line,"Red="," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Green="," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Blue="," ").data()));
00127 }else if(Line.find("Named object: ")!=std::string::npos){
00128 m_NumberObject++;
00129 ObjAsc obj;
00130 obj.m_ObjectName=ExNihilo::ExtracValueFromSring(Line,"Named object: \"","\"");
00131 m_VecObject.push_back(obj);
00132 }else if(Line.find("Face ")!=std::string::npos){
00133 m_VecObject.at(m_NumberObject).m_VecFace.push_back(ExCVec3D(atof(ExNihilo::ExtracValueFromSring(Line,"A:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"B:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"C:"," ").data())));
00134 }else if(Line.find("Material: ")!=std::string::npos){
00135 m_VecObject.at(m_NumberObject).m_Texture=ExNihilo::ExtracValueFromSring(Line,"Material: \"","\"");
00136 }else if(Line.find("Smoothing: ")!=std::string::npos){
00137 m_VecObject.at(m_NumberObject).m_Smoothing=atof(ExNihilo::ExtracValueFromSring(Line,"Smoothing: ","\n").data());
00138 }else if(Line.find("Vertex ")!=std::string::npos){
00139 if(Line.find("Vertex list:")!=std::string::npos){return;}
00140 m_VecObject.at(m_NumberObject).m_VecVertex.push_back(ExCVec3D(atof(ExNihilo::ExtracValueFromSring(Line,"X:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Y:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"Z:"," ").data())));
00141 if(Line.find("U:")!=std::string::npos){m_VecObject.at(m_NumberObject).m_VecTexture.push_back(ExCVec2D(atof(ExNihilo::ExtracValueFromSring(Line,"U:"," ").data()),atof(ExNihilo::ExtracValueFromSring(Line,"V:"," ").data())));}
00142 }
00143 UnGuard
00144 }
00145
00146 void ExCModelASC::BuildList(int Rendu)
00147 {
00148 Guard(void ExCModelASC::BuildList(int Rendu))
00149 glDeleteLists(m_ListId,1);
00150 m_ListId=glGenLists(1);
00151 glNewList(m_ListId,GL_COMPILE);
00152 glPushAttrib(GL_ALL_ATTRIB_BITS);
00153 glEnable(GL_TEXTURE_2D);
00154 for(unsigned int i=0;i<m_VecMesh.size();i++)
00155 {
00156 ManagerTexture->SetCurrentObject(m_VecMesh.at(i).m_Material);
00157 glBegin(GL_TRIANGLES);
00158 glTexCoord2fv(m_VecMesh.at(i).VecTAB.m_Vector);glVertex3fv(m_VecMesh.at(i).VecAB.m_Vector);
00159 glTexCoord2fv(m_VecMesh.at(i).VecTBC.m_Vector);glVertex3fv(m_VecMesh.at(i).VecBC.m_Vector);
00160 glTexCoord2fv(m_VecMesh.at(i).VecTCA.m_Vector);glVertex3fv(m_VecMesh.at(i).VecCA.m_Vector);
00161 glEnd();
00162 }
00163 glPopAttrib();
00164 glEndList();
00165
00166 m_VecMesh.clear();
00167 m_VecObject.clear();
00168 UnGuard
00169 }