00001 /* 00002 * ExNihilo 3D Engine 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU Library General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 * Please read AUTHORS file !!! 00019 * 00020 * $Id: ExCSystemeParticule.h,v 1.14 2002/07/08 23:14:46 data Exp $ 00021 * 00022 */ 00023 00024 #ifndef __EXSYSTEMEPARTICULE_H__ 00025 #define __EXSYSTEMEPARTICULE_H__ 00026 //-------------------------------- 00027 // File to include 00028 //-------------------------------- 00029 #include "ExDefine.h" 00030 #include "ExMath.h" 00031 #include "ExCObject.h" 00032 #include "ExCParticule.h" 00033 #include "ExCRandomNumber.h" 00034 #include "ExManagerTexture.h" 00035 //-------------------------------- 00036 00037 //-------------------------------- 00038 //Emmeteur type 00039 //-------------------------------- 00040 #define EMMETEUR_POINT 1 00041 #define EMMETEUR_LIGNE 2 00042 #define EMMETEUR_RECTANGLE 3 00043 #define EMMETEUR_CUBE 4 00044 #define EMMETEUR_CERCLE 5 00045 #define EMMETEUR_SPIRAL 6 00046 #define EMMETEUR_DISQUE 7 00047 //-------------------------------- 00048 00049 class ExCSystemeParticule : public ExCObject 00050 { 00051 protected: 00052 //-------------------------------- 00053 // Variable 00054 //-------------------------------- 00055 std::vector<ExCParticule> m_VecParticule; 00056 std::vector<ExCParticule>::iterator m_ItVecParticule; 00057 00058 00059 bool m_State; 00060 bool m_Pause; 00061 00062 float m_TimeLastParticule; 00063 char *m_ParticuleSystemeName; 00064 00065 //pram for emmeteur 00066 float m_EmissionRate; 00067 int m_MaxParticule; 00068 int m_TypeEmmeteur; 00069 ExCVec3D m_P1;//use for point 00070 ExCVec3D m_P2;//use for line 00071 00072 float m_rayon; 00073 int m_angle; 00074 int m_vitesseangle; 00075 00076 00077 00078 //struct for bmp 00079 GLuint m_Texture; 00080 struct Image { 00081 unsigned long sizeX; 00082 unsigned long sizeY; 00083 char *data; 00084 }; 00085 //Max and min value for particule 00086 int m_Type; 00087 int m_MaxLifeSpan; 00088 int m_MinLifeSpan; 00089 float m_MaxSize; 00090 float m_MinSize; 00091 int m_MaxWeight; 00092 int m_MinWeight; 00093 int m_MaxColorR; 00094 int m_MinColorR; 00095 int m_MaxColorG; 00096 int m_MinColorG; 00097 int m_MaxColorB; 00098 int m_MinColorB; 00099 int m_MaxBlending; 00100 int m_MinBlending; 00101 ExCVec3D m_MaxVelocity; 00102 ExCVec3D m_MinVelocity; 00103 ExCVec3D m_MaxAcceleration; 00104 ExCVec3D m_MinAcceleration; 00105 ExCVec3D m_MaxGravity; 00106 ExCVec3D m_MinGravity; 00107 00108 public: 00109 ExManagerTexture *ManagerTexture; 00110 void (*WriteToConsol)(const char *Label); 00111 //-------------------------------- 00112 // Constructor // Destructor 00113 //-------------------------------- 00114 ExCSystemeParticule(void); 00115 ~ExCSystemeParticule(void); 00116 //-------------------------------- 00117 // Methode 00118 //-------------------------------- 00119 void Draw(void); 00120 void Start(void); 00121 void Pause(void); 00122 void Stop(void); 00123 00124 bool LoadParticuleSysteme(const char * FileName); 00125 bool SaveParticuleSysteme(const char * FileName); 00126 bool LoadTexture(const char * name); 00127 00128 inline char * GetParticuleSystemeName(void){return m_ParticuleSystemeName;} 00129 void SetParticuleSystemeName(char * name); 00130 00131 inline void SetManagerTexture(ExManagerTexture * Texture){ManagerTexture = Texture;} 00132 inline bool GetParticuleSystemeState(void){return m_State;} 00133 inline void SetParticuleSystemeState(bool state){m_State=state;} 00134 00135 void SetParticuleType(int type); 00136 void SetParticuleTexture(char *texture); 00137 00138 inline void SetParticuleMaxLife(int life) {m_MaxLifeSpan=life;} 00139 inline int GetParticuleMaxLife(void) {return m_MaxLifeSpan;} 00140 inline void SetParticuleMinLife(int life) {m_MinLifeSpan=life;} 00141 inline int GetParticuleMinLife(void) {return m_MinLifeSpan;} 00142 00143 inline void SetParticuleMaxSize(float Size) {m_MaxSize=Size;} 00144 inline float GetParticuleMaxSize(void) {return m_MaxSize;} 00145 inline void SetParticuleMinSize(float Size) {m_MinSize=Size;} 00146 inline float GetParticuleMinSize(void) {return m_MinSize;} 00147 00148 inline void SetParticuleMaxWeight(int Weight) {m_MaxWeight=Weight;} 00149 inline int GetParticuleMaxWeight(void) {return m_MaxWeight;} 00150 inline void SetParticuleMinWeight(int Weight) {m_MinWeight=Weight;} 00151 inline int GetParticuleMinWeight(void) {return m_MinWeight;} 00152 00153 inline void SetParticuleMaxColorR(int ColorR) {m_MaxColorR=ColorR;} 00154 inline int GetParticuleMaxColorR(void) {return m_MaxColorR;} 00155 inline void SetParticuleMinColorR(int ColorR) {m_MinColorR=ColorR;} 00156 inline int GetParticuleMinColorR(void) {return m_MinColorR;} 00157 00158 inline void SetParticuleMaxColorG(int ColorG) {m_MaxColorG=ColorG;} 00159 inline int GetParticuleMaxColorG(void) {return m_MaxColorG;} 00160 inline void SetParticuleMinColorG(int ColorG) {m_MinColorG=ColorG;} 00161 inline int GetParticuleMinColorG(void) {return m_MinColorG;} 00162 00163 inline void SetParticuleMaxColorB(int ColorB) {m_MaxColorB=ColorB;} 00164 inline int GetParticuleMaxColorB(void) {return m_MaxColorB;} 00165 inline void SetParticuleMinColorB(int ColorB) {m_MinColorB=ColorB;} 00166 inline int GetParticuleMinColorB(void) {return m_MinColorB;} 00167 00168 inline void SetParticuleMaxBlending(int Blending) {m_MaxBlending=Blending;} 00169 inline int GetParticuleMaxBlending(void) {return m_MaxBlending;} 00170 inline void SetParticuleMinBlending(int Blending) {m_MinBlending=Blending;} 00171 inline int GetParticuleMinBlending(void) {return m_MinBlending;} 00172 00173 inline void SetParticuleMaxVelocity(ExCVec3D Velocity) {m_MaxVelocity=Velocity;} 00174 inline ExCVec3D GetParticuleMaxVelocity(void) {return m_MaxVelocity;} 00175 inline void SetParticuleMinVelocity(ExCVec3D Velocity) {m_MinVelocity=Velocity;} 00176 inline ExCVec3D GetParticuleMinVelocity(void) {return m_MinVelocity;} 00177 00178 inline void SetParticuleMaxAcceleration(ExCVec3D Acceleration) {m_MaxAcceleration=Acceleration;} 00179 inline ExCVec3D GetParticuleMaxAcceleration(void) {return m_MaxAcceleration;} 00180 inline void SetParticuleMinAcceleration(ExCVec3D Acceleration) {m_MinAcceleration=Acceleration;} 00181 inline ExCVec3D GetParticuleMinAcceleration(void) {return m_MinAcceleration;} 00182 00183 }; 00184 00185 #endif // __EXSYSTEMEPARTICULE_H__ 00186