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ExCTexture.cpp

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  * $Id: ExCTexture.cpp,v 1.6 2002/07/31 12:10:31 data Exp $
00021  *
00022  */
00023 
00024 #include "ExCTexture.h"
00025 
00026 
00027 ExCTexture::ExCTexture(void)
00028 {
00029 Guard(ExCTexture::ExCTexture(void))
00030         SetFileName("NoName");
00031 UnGuard
00032 }
00033 
00034 ExCTexture::ExCTexture(const char * name)
00035 {
00036 Guard(ExCTexture::ExCTexture(const char * name))
00037         SetFileName(name);
00038 UnGuard
00039 }
00040 
00041 ExCTexture::~ExCTexture(void)
00042 {
00043 Guard(ExCTexture::~ExCTexture(void))
00044 UnGuard
00045 }
00046 
00047 void ExCTexture::SetFileName(const char * name)
00048 {
00049 Guard(void ExCTexture::SetFileName(const char * name))
00050         std::string FileName(name);
00051         if(FileName.find(".")<FileName.length())//if extension remove them
00052         {
00053                 m_FileName=new char[strlen(name)-4];
00054                 memset(m_FileName,0,strlen(name)-4);
00055                 FileName.erase(FileName.find("."),FileName.length()-FileName.find("."));
00056                 sprintf(m_FileName,"%s",FileName.data());
00057         }else
00058         {
00059                 m_FileName=new char[strlen(name)];
00060                 sprintf(m_FileName,"%s",name);
00061                 //std::cout<<"filename:"<<m_FileName<<std::endl;
00062         }
00063 UnGuard
00064 }
00065 
00066 char *ExCTexture::GetFileName(void)
00067 {
00068 Guard(char *ExCTexture::GetFileName(void))
00069         return m_FileName;
00070 UnGuard
00071 }
00072 
00073 void ExCTexture::SetActive(void)
00074 {
00075 Guard(ExCTexture::SetActive(void))
00076         
00077         glBindTexture(GL_TEXTURE_2D,m_Texture);
00078 UnGuard
00079 }

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