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ExManagerParticuleSystem.cpp

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00001 /*
00002  * ExNihilo 3D Engine
00003  * 
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU Library General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  *
00018  * Please read AUTHORS file !!!
00019  * 
00020  * $Id: ExManagerParticuleSystem.cpp,v 1.10 2002/08/01 18:45:58 data Exp $
00021  *
00022  */
00023 #include "ExManagerParticuleSystem.h"
00024 
00025 ExManagerParticuleSystem::ExManagerParticuleSystem(void)
00026 {
00027 Guard(ExManagerParticuleSystem::ExManagerParticuleSystem(void))
00028         m_VecParticuleSysteme = new std::vector<ExCSystemeParticule>;
00029         m_VecPParticuleSysteme = new std::vector<ExCSystemeParticule *>;
00030 UnGuard
00031 }
00032 
00033 
00034 ExManagerParticuleSystem::~ExManagerParticuleSystem(void)
00035 {
00036 Guard(ExManagerParticuleSystem::~ExManagerParticuleSystem(void))
00037 UnGuard
00038 }
00039 
00040 
00041 bool ExManagerParticuleSystem::LoadParticuleSysteme(const char * FileName)
00042 {
00043 Guard(bool ExManagerParticuleSystem::LoadParticuleSysteme(const char * FileName))
00044         ExCSystemeParticule     systeme;
00045         systeme.WriteToConsol=WriteToConsol;
00046         if(systeme.LoadParticuleSysteme(FileName))
00047         {
00048                 m_VecParticuleSysteme->push_back(systeme);
00049                 CreateVecPobject();
00050                 return true;
00051         }
00052         return false;
00053 UnGuard
00054 }
00055 
00056 int ExManagerParticuleSystem::StartParticuleSysteme(char *param)
00057 {
00058 Guard(int ExManagerParticuleSystem::StartParticuleSysteme(char *param))
00059         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++)
00060         {
00061                 if(strcmp(m_ItVecParticuleSysteme->GetParticuleSystemeName(),param)==0)
00062                 {
00063                         m_ItVecParticuleSysteme->Start();
00064                 }
00065         }
00066         return GetNumberEnableParticuleSysteme();
00067 UnGuard
00068 }
00069 
00070 int ExManagerParticuleSystem::StopParticuleSysteme(char *param)
00071 {
00072 Guard(int ExManagerParticuleSystem::StopParticuleSysteme(char *param))
00073         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++)
00074         {
00075                 if(strcmp(m_ItVecParticuleSysteme->GetParticuleSystemeName(),param)==0)
00076                 {
00077                         m_ItVecParticuleSysteme->Stop();
00078                 }
00079         }
00080         return GetNumberEnableParticuleSysteme();
00081 UnGuard
00082 }
00083 
00084 int ExManagerParticuleSystem::PauseParticuleSysteme(char *param)
00085 {
00086 Guard(int ExManagerParticuleSystem::PauseParticuleSysteme(char *param))
00087         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++)
00088         {
00089                 if(strcmp(m_ItVecParticuleSysteme->GetParticuleSystemeName(),param)==0)
00090                 {
00091                         m_ItVecParticuleSysteme->Pause();
00092                 }
00093         }
00094         return GetNumberEnableParticuleSysteme();
00095 UnGuard
00096 }
00097 
00098 int ExManagerParticuleSystem::StartAllParticuleSysteme(void)
00099 {
00100 Guard(int ExManagerParticuleSystem::StartAllParticuleSysteme(void))
00101         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++)
00102         {
00103                 m_ItVecParticuleSysteme->Start();
00104         }
00105         return GetNumberEnableParticuleSysteme();
00106 UnGuard
00107 }
00108 
00109 int ExManagerParticuleSystem::StopAllParticuleSysteme(void)
00110 {
00111 Guard(int ExManagerParticuleSystem::StopAllParticuleSysteme(void))
00112         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++)
00113         {
00114                 m_ItVecParticuleSysteme->Stop();
00115         }
00116         return GetNumberEnableParticuleSysteme();
00117 UnGuard
00118 }
00119         
00120 int ExManagerParticuleSystem::PauseAllParticuleSysteme(void)
00121 {
00122 Guard(int ExManagerParticuleSystem::PauseAllParticuleSysteme(void))
00123         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++)
00124         {
00125                 m_ItVecParticuleSysteme->Pause();
00126         }
00127         return GetNumberEnableParticuleSysteme();
00128 UnGuard
00129 }
00130 
00131 void ExManagerParticuleSystem::ListParticuleSysteme(void)
00132 {
00133 Guard(void ExManagerParticuleSystem::ListParticuleSysteme(void))
00134         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++)
00135         {
00136                 if(m_ItVecParticuleSysteme->GetParticuleSystemeState())
00137                 {
00138                         *Consol<<"ParticuleSysteme :"<<m_ItVecParticuleSysteme->GetParticuleSystemeName()<<" State : Enable"<<std::endl; 
00139                 }else
00140                 {
00141                         *Consol<<"ParticuleSysteme :"<<m_ItVecParticuleSysteme->GetParticuleSystemeName()<<" State : Disable"<<std::endl;
00142                 }
00143         }
00144 UnGuard
00145 }
00146 
00147 void ExManagerParticuleSystem::CreateVecPobject(void)
00148 {
00149 Guard(void ExManagerParticuleSystem::CreateVecPobject(void))    
00150         m_VecPParticuleSysteme->clear();
00151         int i=0;
00152         for(m_ItVecParticuleSysteme=m_VecParticuleSysteme->begin();m_ItVecParticuleSysteme!=m_VecParticuleSysteme->end();m_ItVecParticuleSysteme++,i++)
00153         {
00154                 m_VecPParticuleSysteme->push_back(&m_VecParticuleSysteme->at(i));
00155         }
00156         *Consol<<"Number of Particule syteme :"<<m_VecPParticuleSysteme->size()<<std::endl;
00157 UnGuard
00158 }

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